Env sprite oriented: Difference between revisions
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Important:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
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{{ | {{lang|Env sprite oriented}} | ||
{{base point|env_sprite_oriented}} It works like {{ent|env_sprite}} but is forced to stay in one direction instead of always turning to face the player. The [[sprite]] material needs to use {{ent|$spriteorientation}}. | |||
{{PreservedEnt}} | |||
{{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | |||
{{note|The only [[ | |||
{{code class|CSpriteOriented|Sprite.cpp}} | |||
{{ | ==Flags== | ||
{{Fl Sprite}} | |||
== | ==Keyvalues== | ||
{{KV Sprite}} | |||
{{KV RenderFields}} | |||
{{KV BaseEntity}} | |||
{{ | ==Inputs== | ||
{{I Sprite}} | |||
{{I RenderFields}} | |||
{{I BaseEntity}} | |||
== | ==Outputs== | ||
{{O BaseEntity|l4d=1}} | |||
==See Also== | |||
*{{ent|env_lightglow}} | |||
== | |||
{{ | |||
Revision as of 13:12, 2 October 2018


Template:Base point It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.

If the game has round restart mechanics this entity may not behave as expected:
|

Flags


Keyvalues


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.