Talk:Env sprite oriented
Light beam behind a spinning fan + shadow?
I'm not sure if this is a sprite effect or not, but if you're making a shaft for detail with a spinning fan, how do you gain the effect that the light behind the fan is shining through the fan so the fan casts shadows as it spins. Is this dynamic lighting or env_sprite_oriented? --Mattshu 07:31, 14 January 2011 (UTC)
- The one in Counter-Strike is a model, I believe. --TomEdwards 00:45, 15 January 2011 (UTC)
- Yeah, a couple hours of posting this I found a model in Half-Life 2: Episode 2 of a fan that already had light emitting from it. But that seems pretty restrictive. I wasn't sure if there was a way to do it with lighting entities. --Mattshu 16:02, 15 January 2011 (UTC)
env_sprite and _oriented identical?
It seems you can simply add an angles KV to an env_sprite and it will work identical to an env_sprite_oriented, at least when using the oriented $spriteorientation, as i didn't test the other ones. Is there any actual difference between these two entitites?
I also found a very annoying bug that appears to exist on both hammer/hammer++. The angles for env_sprite_oriented appear to display 180 degrees incorrectly in the editor compared to the actual numbers used, and in game. Remedied by orienting it how you want it, then adding/subtracting 180 as needed. --Sirhephaestus (talk) 11:38, 14 May 2026 (PDT)