List of Half-Life entities: Difference between revisions

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m (Dr. Orange moved page List of HL1 entities to List of Half-Life entities: Spell out HL1 as Half-Life)
m (Fixed monster_human_assassin spelling)
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* [[monster_hgrunt_dead (GoldSource Engine)|monster_hgrunt_dead]]
* [[monster_hgrunt_dead (GoldSource Engine)|monster_hgrunt_dead]]
* [[monster_houndeye (GoldSource Engine)|monster_houndeye]]
* [[monster_houndeye (GoldSource Engine)|monster_houndeye]]
* [[monster_human_assassin (GoldSource Engine)|monster_human_assasin]]
* [[monster_human_assassin (GoldSource Engine)|monster_human_assassin]]
* [[monster_human_grunt (GoldSource Engine)|monster_human_grunt]]
* [[monster_human_grunt (GoldSource Engine)|monster_human_grunt]]
* [[monster_ichthyosaur (GoldSource Engine)|monster_ichthyosaur]]
* [[monster_ichthyosaur (GoldSource Engine)|monster_ichthyosaur]]

Revision as of 12:33, 29 May 2018

Half-Life

This is a list of all Half-Life entities that can be placed through Hammer.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibschooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*