This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

item_suit

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Class hierarchy
CItemSuit
CItem
CBaseEntity
items.cpp
Worldmodel.
Worldmodel in Opposing Force, where the entity is used for the PCV.
Class hierarchy
CItemSuit
CItem
CBaseEntity
items.cpp

item_suit is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, Half-Life: Blue Shift Half-Life: Blue Shift, and Counter-Strike Counter-Strike.
Similar to its appearance in Half-Life 2, it represents the Mark IV Hazardous Environment suit.

Description

Developed by Black Mesa scientists, it is meant to protect employees of the Black Mesa Research Facility from many hazards including Fire, Toxic Waste, Hazardous Chemicals, Biohazards, and other less-severe injuries like lacerations and fractures.

In Half-Life: Opposing Force it represents Adrian Shephard's Combine overwiki icon.png PCV.

In Half-Life: Blue Shift it represents Barney Calhoun's armor vest and helmet picked up at the beginning of the game.

In Counter-Strike it represents the player's "training suit" for the Counter-Terrorist Training Center that is absent in version 1.6.

Icon-Important.pngImportant:This entity should be placed at least one unit above the ground, or it will not be visible in-game.

Flags

  • 1: Short Logon
When checked, will not play the HEV logon voice lines past (fvox/hev_logon.wav).

Gallery

External links