Monster barney dead (GoldSource Engine)

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The three poses from left to right: On stomach, On back, On side

<Half-Life> <Half-Life:Opposing Force> <Half-Life: Blue Shift>

A Monster_barney_dead is a point-based entity available in Half-Life and it's expansions Opposing Force and Blue Shift.

Entity Description

A Monster_barney_dead places a Security Guard character model in a map in 1 of 3 poses, On stomach, On side, or On back, making it appear as a dead security guard. When the map compiles the entity automatically falls onto the brush directly below it, meaning it isn't required to place the entity directly on the ground.

Key Values

Pose <choices>
Places the model in one of the three poses:
  • On Stomach
  • On Side
  • On Back

Render FX Choices:

Render FX <choices>
Render FX mode to use, for special effects.
  • 0: "Normal"
  • 1: "Slow Pulse"
  • 2: "Fast Pulse"
  • 3: "Slow Wide Pulse"
  • 4: "Fast Wide Pulse"
  • 9: "Slow Strobe"
  • 10: "Fast Strobe"
  • 11: "Faster Strobe"
  • 12: "Slow Flicker"
  • 13: "Fast Flicker"
  • 5: "Slow Fade Away"
  • 6: "Fast Fade Away"
  • 7: "Slow Become Solid"
  • 8: "Fast Become Solid"
  • 14: "Constant Glow"
  • 15: "Distort"
  • 16: "Hologram (Distort + fade)"


Render Mode <choices>
Render Mode to use.
  • 0: "Normal"
  • 1: "Color"
  • 2: "Texture"
  • 3: "Glow"
  • 4: "Solid"
  • 5: "Additive"
FX Amount (1-255) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) <color255>
Color to use by the specified render mode.


Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


  • Not in DeathMatch - this entity will not appear in the deathmatch compatible version of the map.

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