SteamVR/Environments: Difference between revisions

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* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
* '''[[SteamVR/Environments/Environment_Tutorial:_Materials,_Details_and_Props|Part Two: Materials, Details and Props]]''' - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.





Revision as of 19:01, 21 September 2017

SteamVR Workshop Tools

SteamVR Workshop Tools lets you create and share different environments for SteamVR Home: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.

Creator Resources

  • Introduction - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.


Environment Tutorial

  • Part One: Hammer and Basic Lighting - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
  • Part Two: Materials, Details and Props - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.


Basics

  • Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
  • Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.


Creating 3D Environments

  • Model Editor - Learn to create, view, and edit models with the Model Editor
  • Materials - Learn how to use the Material Editor to create and edit materials
  • Particles - Learn the basics of creating particles with the Particle Editor
  • Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
  • Adding Sound - A guide on adding sounds to your environment.
  • Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.


Creating Photogrammetry Environments

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
  • Adding sound - A guide on adding sounds to your environment.
  • Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.


Scripting


Additional Resources

  • Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools
  • Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor
  • Panorama - An overview of using Panorama to create UI
  • Destinations Guides on Steam - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).