Category:Pl/Level Design: Difference between revisions

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== Finishing Up ==
== Kończenie ==
* [[3D_Skybox|3D Skyboxes]]
* [[3D_Skybox:pl|Skybox 3d]]
* [[Cubemaps|Cubemaps]]
* [[Cubemaps:pl|Cubemaps]]
* [[Optimization (level design)|Optimization]]
* [[Optimization (level design):pl|Optymizacja]]
* [[Expert compile mode]]
* [[Expert compile mode:pl | Tryb kompilowania - ekspert]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Bspzip:pl|Bspzip (Własne zasoby)]]
* [[Pre-publication evaluation]]
* [[Pre-publication evaluation:pl | Ocena przed zbudowaniem ]]
* [[Fixing lighting on a static prop]]
* [[Fixing lighting on a static prop:pl | Naprawianie oświetlenia do statycznych propach]]


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Revision as of 12:44, 28 July 2017

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Początek

Hammer Editor

Generalne

Oświetlenie

Przestrzeń łącząca

Detale

Efekty Specjalne

NPC i sztuczna inteligencja

Specific Games

Source Mody Source

Silnik Source

Alien Swarm Alien Swarm
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Counter-Strike: Source Counter-Strike: Source
Dark Messiah of Might and Magic Dark Messiah of Might and Magic
Dota 2 Dota 2
Day of Defeat: Source Day of Defeat: Source
Half-Life 2 Half-Life 2
INFRAINFRA
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal Portal
Portal 2 Portal 2
SiN Episodes SiN Episodes: Emergence
Team Fortress 2 Team Fortress 2
The Ship: Murder Party The Ship

Silnik GoldSource

Counter-Strike Counter-Strike
Half-Life Half-Life
Ricochet Ricochet
Team Fortress Classic Team Fortress Classic

Kończenie

Design Theory

Troubleshooting

External Links