Info player start: Difference between revisions

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[[File:info_player_start.png|70px|right|link=]]
[[File:info_player_start.png|70px|right]]
{{base point|info_player_start}}


{{base point|info_player_start}} It indicates the position and facing direction at which the player will spawn.
==Entity Description==
* In Single Player games: {{map_properties}}
It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
* In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game.
* If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}}


{{clr}}
{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in [[Hammer Cordon Usage|cordoned]] areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}}


== Keyvalues ==
== Keyvalues ==
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== See also ==
== See also ==
* [[game_player_equip]]
* {{Portal2}} [[info_coop_spawn]]
* {{HL2}} [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]]
* {{HL2}} [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]]
* {{CSS}}{{csgo}} [[info_player_counterterrorist]], [[info_player_terrorist]]
* {{CSS}}{{csgo}} [[info_player_counterterrorist]], [[info_player_terrorist]]
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* {{Tf2}} [[info_player_teamspawn]]
* {{Tf2}} [[info_player_teamspawn]]
* {{l4ds}} [[info_survivor_position]]
* {{l4ds}} [[info_survivor_position]]
* {{Portal2}} [[info_coop_spawn]]
* [[game_player_equip]]


[[Category:Player spawn entities]]
[[Category:Player spawn entities]]

Revision as of 15:23, 26 December 2013

Info player start.png

Template:Base point

Entity Description

It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

Note.pngNote:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • Master (Has priority if multiple info_player_start entities exist)

See also