VertexLitGeneric: Difference between revisions

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*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>
*<code>[[$emissiveblend]]</code> (the 'Vortessence' effect?)
*<code>[[$emissiveblend]]</code> (the 'Vortessence' effect?)
*<code>[[$compress]]</code>


=== Cloak ===
=== Cloak ===

Revision as of 02:09, 19 June 2013

VertexLitGeneric is the shader most commonly used to render models.

Supported effects

Cloak

VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2. You will want to combine it with a sine wave proxy for the full effect.

$cloakpassenabled <bool>
Enables cloaking effects.
$cloakfactor <normal>
1 = fully visible, 0 = fully invisible.
$cloakcolortint <RGB matrix>
Colours the refraction effect. Default is white.
$refractamount <float>
How strong the refraction effect should be when the material is partially cloaked (default = 2).

See also