Trigger multiple: Difference between revisions
Jump to navigation
Jump to search
WhosAsking (talk | contribs) (→Outputs: Removed OnTouching and OnNotTouching--already included in a template.) |
WhosAsking (talk | contribs) |
||
Line 25: | Line 25: | ||
==Outputs== | ==Outputs== | ||
{{IO|OnEntireTeamStartTouch|Fired when an entire team starts touching the trigger.|since=L4D}} | {{IO|OnEntireTeamStartTouch|Fired when an entire team starts touching the trigger.|since=L4D}} | ||
{{IO|OnEntireTeamEndTouch|Fired when an entire team stops touching the trigger.|since=L4D}} | {{IO|OnEntireTeamEndTouch|Fired when an entire team stops touching the trigger.|since=L4D}} | ||
{{O Trigger}} | {{O Trigger}} |
Revision as of 10:01, 5 December 2011
Template:Base brush It is a volume that fires outputs when a specified type of entity enters or leaves it.
See also
Keyvalues
- Delay Before Reset ([todo internal name (i)]) <integer>
- Amount of time, in seconds, after the trigger_multiple has triggered before it can be triggered again. If set to -1, it will never trigger again (in which case you should just use a trigger_once).
- Entire Team Number ([todo internal name (i)]) <choices> (in all games since
)
- If the entire team is touching, fire OnEntireTeamStartTouch
- 0 : None
- 2 : Survivor
- 3 : Infected
- Incapacitated players can trigger ([todo internal name (i)]) <boolean> (in all games since
)
- Whether ghost players can trigger.
- Ghost players can trigger ([todo internal name (i)]) <boolean> (in all games since
)
- Whether incapacitated survivors can trigger.
|
|
Flags
|
Inputs
- TouchTest
- Tests if the trigger is being touched and fires an output based on whether the value is true or false.
|
Outputs
- OnEntireTeamStartTouch (in all games since
)
- Fired when an entire team starts touching the trigger.
- OnEntireTeamEndTouch (in all games since
)
- Fired when an entire team stops touching the trigger.
|