VertexLitGeneric: Difference between revisions
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Revision as of 08:10, 4 October 2011
VertexLitGeneric
is the shader most commonly used to render models.
Supported effects
$bumpmap
$envmap
$flesh
$halflambert
$phong
$translucent
and$alpha
$emissiveblend
(the 'Vortessence' effect?)
Cloak
VertexLitGeneric natively supports the Spy cloak effect from Team Fortress 2. You will want to combine it with a sine wave proxy for the full effect.
$cloakpassenabled <bool>
- Enables cloaking effects.
$cloakfactor <normal>
- 1 = fully visible, 0 = fully invisible.
$cloakcolortint <RGB matrix>
- Colours the refraction effect. Default is white.
$refractamount <float>
- How strong the refraction effect should be when the material is partially cloaked (default = 2).