Trigger multiple: Difference between revisions
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(Is this the correct entity? See Co-Op Door) |
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==Outputs== | ==Outputs== | ||
; OnStartTouchBlue {{P2-add}} | |||
: Fired when P-Body starts touching this trigger. | |||
; OnEndTouchBlue {{P2-add}} | |||
: Fired when P-Body starts touching this trigger. | |||
; OnStartTouchOrange {{P2-add}} | |||
: Fired when Atlas starts touching this trigger. | |||
; OnEndTouchOrange {{P2-add}} | |||
: Fired when Atlas starts touching this trigger. | |||
; {{L4D add|<code>OnEntireTeamStartTouch</code>}} | ; {{L4D add|<code>OnEntireTeamStartTouch</code>}} |
Revision as of 10:25, 3 May 2011
Template:Base brush It is a volume that fires outputs when a specified type of entity enters or leaves it.
See also
Keyvalues
- Delay Before Reset
<int>
- Number of seconds after the entity has triggered before it can be triggered again. Use a trigger_once instead of -1.
- Template:L4D add
- Which team must entirely touch it to fire an
OnEntireTeamStartTouch
output.- None
- Survivors
- Infected
- Template:L4D add
- Whether ghost players can trigger.
- Template:L4D add
- Whether incapacitated survivors can trigger.
|
Flags
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Everything (not including physics debris) : [64]
- Only clients in vehicles : [32]
- Only clients *not* in vehicles : [512]
- Only player ally NPCs : [16]
- Only NPCs in vehicles (respects player ally flag) : [2048]
- Physics Objects (not including physics debris) : [8]
- Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4]- Deprecated.
Equivalent to using Everything + filter_activator_class that filtersfunc_pushable
.
|}
Inputs
|
Outputs
- OnStartTouchBlue Template:P2-add
- Fired when P-Body starts touching this trigger.
- OnEndTouchBlue Template:P2-add
- Fired when P-Body starts touching this trigger.
- OnStartTouchOrange Template:P2-add
- Fired when Atlas starts touching this trigger.
- OnEndTouchOrange Template:P2-add
- Fired when Atlas starts touching this trigger.
- Template:L4D add
- Fired when all members of a team start touching this trigger.
- Template:L4D add
- Fired when all members of a team stop touching this trigger.
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