Weapon stunstick: Difference between revisions
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The '''<code>weapon_stunstick</code>''' [[entity]] places a [[Combine]] stunstick in a map. If enabled, stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. | The '''<code>weapon_stunstick</code>''' [[entity]] places a [[Combine]] stunstick in a map. If enabled, stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. | ||
* In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). | * In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]). | ||
* In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a crowbar as a weapon. Rebel players are also able to pick up a stunstick and use it. | * In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a crowbar as a weapon. Rebel players are also able to pick up a stunstick and use it. | ||
* In both [[Synergy]] and [[Obsidian Conflict]], mods for [[Half-Life 2]], players may equip and use both the stunstick and the [[weapon_crowbar|crowbar]] as weapons. | * In both [[Synergy]] and [[Obsidian Conflict]], mods for [[Half-Life 2]], players may equip and use both the stunstick and the [[weapon_crowbar|crowbar]] as weapons. |
Revision as of 17:48, 18 April 2011
Entity description
The weapon_stunstick
entity places a Combine stunstick in a map. If enabled, stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics.
- In Half-Life 2, weapon functionality is disabled. Instead, a stunstick pickup supplies power to the HEV suit (much like a battery).
- In Half-Life 2: Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a crowbar as a weapon. Rebel players are also able to pick up a stunstick and use it.
- In both Synergy and Obsidian Conflict, mods for Half-Life 2, players may equip and use both the stunstick and the crowbar as weapons.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.