Weapon stunstick: Difference between revisions

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The '''<code>weapon_stunstick</code>''' [[entity]] places a [[Combine]] stunstick in a map. If enabled, stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]].
The '''<code>weapon_stunstick</code>''' [[entity]] places a [[Combine]] stunstick in a map. If enabled, stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]].
* In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]).
* In [[Half-Life 2]], weapon functionality is disabled. Instead, a stunstick pickup supplies power to the [[item_suit|HEV suit]] (much like a [[item_battery|battery]]).
{{todo|How to enable funtionality of this weapon in Half-Life 2 based mods.}}
* In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a crowbar as a weapon. Rebel players are also able to pick up a stunstick and use it.
* In [[Half-Life 2: Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a crowbar as a weapon. Rebel players are also able to pick up a stunstick and use it.
* In both [[Synergy]] and [[Obsidian Conflict]], mods for [[Half-Life 2]], players may equip and use both the stunstick and the [[weapon_crowbar|crowbar]] as weapons.
* In both [[Synergy]] and [[Obsidian Conflict]], mods for [[Half-Life 2]], players may equip and use both the stunstick and the [[weapon_crowbar|crowbar]] as weapons.

Revision as of 17:48, 18 April 2011

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Entity description

Stunstick

The weapon_stunstick entity places a Combine stunstick in a map. If enabled, stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics.

  • In Half-Life 2, weapon functionality is disabled. Instead, a stunstick pickup supplies power to the HEV suit (much like a battery).
  • In Half-Life 2: Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but they may pick up and use a crowbar as a weapon. Rebel players are also able to pick up a stunstick and use it.
  • In both Synergy and Obsidian Conflict, mods for Half-Life 2, players may equip and use both the stunstick and the crowbar as weapons.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.