Shaders in Editor\: Difference between revisions
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The following shaders are more or less exclusively used for this folder: | The following shaders are more or less exclusively used for this folder: | ||
===TranslucentLightmap=== | ===TranslucentLightmap=== | ||
Revision as of 05:31, 18 April 2011
Editor Shaders
The Editor\ folder of Source Materials.gcf contains shaders dedicated to the Valve Hammer Editor.
Less intense shaders are generally used.
- Sprite is used for 56 materials, all being entity marker icons.
- UnlitGeneric is used for 17 materials of various use.
- VertexLitGeneric is used 9 materials, mostly node entities.
- LightmappedGeneric is used for
cordon.vmtonly. - Wireframe is used for
wireframe.vmtonly. - DebugLuxels is used for
lightmapgrid.vmtandlightmapgriddecal.vmtonly.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
TranslucentLightmap
- Used in only one material:
TranslucentLightmap.vmt - Not found in released mod code.