Team Fortress 2/Docs/Level Design: Difference between revisions
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* '''[[军团要塞2的地图数据参考]]''' | * '''[[军团要塞2的地图数据参考]]''' | ||
== | == Constructing Elements == | ||
=== | === Basic Elements === | ||
* [[ | * [[TF2/Round time|Round time]] | ||
* [[ | * [[TF2/Setup Gates|Setup Gates]] | ||
=== | === Spawnrooms === | ||
* [[ | * [[TF2/Creating_a_Spawnroom|Creating a Spawnroom]] | ||
: ''' | : '''Spawnroom Elements''' | ||
:* [[ | :* [[TF2/Respawn Areas |Respawn Areas]] | ||
:* [[ | :* [[TF2/Resupply Areas|Resupply Areas]] | ||
:* [[ | :* [[TF2/Team-Specific Barriers | Team-Specific Barriers]] | ||
:* [[ | :* [[TF2/Team-Specific Doors | Team-Specific Doors]] | ||
=== | === Goal Systems === | ||
* [[ | * [[TF2/Making_an_Arena_map|Arena]] | ||
* [[ | * [[TF2/Creating_a_Capture_Point|Control Points]] | ||
* [[ | * [[TF2/Flag Based Goal Systems|Flags]] | ||
* [[ | * [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | ||
* [[ | * [[TF2/Creating_a_Payload_Map|Payload Goal System]] | ||
* [[ | * [[TF2/Territorial_Control|Territorial Control]] | ||
===Theory=== | ===Theory=== | ||
* [[ | * [[Payload Design Theory|Payload]] | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} |
Revision as of 00:30, 22 June 2010
Getting startedConstructing ElementsBasic ElementsSpawnrooms
Goal Systems
Theory |
User Modes |
Tricks & Effects |
Additive Mapping Information |