Half-Life 2 Sky List: Difference between revisions
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This is a list of skies available in the Steam caches, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. | This is a list of skies available in the Steam caches, along with pictures of each skybox. The [[light_environment]] settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter ''sv_skyname <sky_name>''. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. | ||
{{Note | If you are mapping for ''Half-life 2: Episode 2'', you need to add ''_hdr'' to the end of most sky names (''Excluding Episode 1 skies''), if it is not already there so it does not cause the Sky Texture to stretch. (''So, if your sky name was sky_day01_01, you would make it sky_day01_01_''hdr'''').}} | {{Note | If you are mapping for ''Half-life 2: Episode 2'', you need to add ''_hdr'' to the end of most sky names (''Excluding Episode 1 skies''), if it is not already there so it does not cause the Sky Texture to stretch. (''So, if your sky name was sky_day01_01, you would make it sky_day01_01_''hdr'''').}} | ||
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These skyboxes are available to [[Half-Life 2]] and all games and mods using the [[Source Engine]]. | These skyboxes are available to [[Half-Life 2]] and all games and mods using the [[Source Engine]]. | ||
These skies are [[HDR]] capable if mapping for [[Half-Life 2: Episode 2]]. | These skies are [[HDR]] capable if mapping for [[Half-Life 2: Episode 2]]. | ||
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The table below explains the prefixes used in map filenames. | The table below explains the prefixes used in map filenames. | ||
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Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | Only outdoor maps that have both skyboxes and [[light_environment]]s are referenced by this list. | ||
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!width="20%"| Example Map | !width="20%"| Example Map | ||
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{{envart}} | {{envart}} | ||
<!-- game category [[Category:]] --> | <!-- game category [[Category:]] --> | ||
[[Category:Skybox]] | [[Category:Skybox]] | ||
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Revision as of 00:49, 23 April 2009
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine. These skies are HDR capable if mapping for Half-Life 2: Episode 2.
The table below explains the prefixes used in map filenames.
Prefix | Location |
---|---|
d1_trainstation |
City 17 before the teleporter accident |
d1_canals |
Route Kanal & Water Hazard |
d1_eli |
Black Mesa East |
d1_town |
Ravenholm |
d2_coast |
Highway 17 |
d2_prison |
Nova Prospekt |
d3_c17 |
City 17 after the Nova Prospekt explosion |
d3_citadel , d3_breen |
The Citadel |
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |