Shaders in shadertest\: Difference between revisions
Jump to navigation
Jump to search
m (Directed links.) |
m (minor typo (remove from misspellings page)) |
||
| Line 45: | Line 45: | ||
* Used in only one material: <code>GooInGlass.vmt</code> | * Used in only one material: <code>GooInGlass.vmt</code> | ||
* Used for realistic glass container, containing a violent fluid. | * Used for realistic glass container, containing a violent fluid. | ||
* The alpha channel of "$basetexture" decides how much basetexture is shown | * The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map. | ||
* Not found in released mod code. | * Not found in released mod code. | ||
Revision as of 05:15, 14 February 2008
The shadertest\ folder of Source Materials.gcf contain shaders dedicated to shadertesting:
- LightmappedGeneric is used for 48 materials.
- UnlitGeneric is used for 29 materials.
- Water is used for 4 materials.
- Cloud is used for two materials:
cloud.vmtandjet.vmt - Eyeball is used for the
Eyeball.vmtmaterial. - Modulate is used for the
Modulate.vmtmaterial. - Refract is used for the
glassbrick.vmtmaterial. - Sprite is used for the
Sprite.vmtmaterial. - UnlitTwoTexture is used for the
UnlitTwoTexture.vmtmaterial. - Wireframe is used for two materials:
Wireframe.vmtandWireFrameVertexColor.vmt - VolumetricFog is used for the
VolumetricFog.vmtmaterial. - WorldTwoTextureBlend is used for the
WorldTwoTextureBlend.vmtmaterial.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
BaseTimesLightmapTimesDetail
- Used in only one material:
BaseTimesLightmapTimes2Detail.vmt - Not found in released mod code.
BaseTimesLightmapWet
- Used in only one material:
BaseTimesLightmapWet.vmt - Not found in released mod code.
Camo
- Used in only one material:
Camo.vmt - Probably not found in released mod code.
- Do not confuse with the proxy with the same name.
DebugModifyVertex
- Used in only one material:
DebugModifyVertex.vmt - Not found in released mod code.
GooInGlass
- Used in only one material:
GooInGlass.vmt - Used for realistic glass container, containing a violent fluid.
- The alpha channel of "$basetexture" decides how much basetexture is shown on top of the bump map.
- Not found in released mod code.
vertextexturetest
- Used in only one material:
vertextexturetest.vmt