Category:Shaders
(Redirected from Shader Types and Parameters)
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Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
Brush and Displacement
Displacement onlySpecialRopesMulti-Purpose |
Model
Post ProcessDecalsDepth |
Subcategories
This category has the following 3 subcategories, out of 3 total.
O
- Obsolete Shaders (empty)
S
- Source base pixel shaders (23 P)
- Source base vertex shaders (6 P)
Pages in category "Shaders"
The following 98 pages are in this category, out of 98 total.
S
- Screenspace General
- Sdk lightmap
- Sdk particle
- Sdk postprocess
- Shader Authoring
- Shader authoring/Compile Pipeline
- Shader authoring/Compiling Shaders
- Shader authoring/Quick Start
- Shaders in
- Shaders in cable folder
- Shaders in Debug folder
- Shaders in Decals folder
- Shaders in Dev folder
- Shaders in Editor folder
- Shaders in Engine folder
- Shaders in Glass folder
- Shaders in hlmv folder
- Shaders in HUD folder
- Shaders in Lights folder
- Shaders in Nature folder
- Shaders in particle folder
- Shaders in scripted folder
- Shaders in shadertest folder
- Shaders in Sprites folder
- Shaders in Tools folder
- Shaders in VGUI folder
- Shaders without folder
- Shadow (shader)
- ShowZ
- Sky (Source 1 shader)
- Sky (Source 2 shader)
- SolidEnergy
- Source SDK 2013: Shader Authoring
- Source SDK 2013: Your First Shader
- Source SDK 2013: Your Second Shader
- Source SDK 2013: Your Third Shader
- SplineRope
- SpriteCard
- Subrect
- SurfaceGGX