Shaders in Editor\: Difference between revisions
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*[[VertexLitGeneric]] is used 9 materials, mostly node entities. | *[[VertexLitGeneric]] is used 9 materials, mostly node entities. | ||
*[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only. | *[[LightmappedGeneric]] is used for <code>cordon.vmt</code> only. | ||
*[[ | *[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for <code>wireframe.vmt</code> only. | ||
*[[Shaders_in_Debug\#DebugLuxels|DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only. | *[[Shaders_in_Debug\#DebugLuxels|DebugLuxels]] is used for <code>lightmapgrid.vmt</code> and <code>lightmapgriddecal.vmt</code> only. | ||
Revision as of 09:39, 12 February 2008
Editor Shaders
The Editor\ folder of Source Materials.gcf contains shaders dedicated to the Valve Hammer Editor.
Less intense shaders are generally used.
- Sprite is used for 56 materials, all being entity marker icons.
- UnlitGeneric is used for 17 materials of various use.
- VertexLitGeneric is used 9 materials, mostly node entities.
- LightmappedGeneric is used for
cordon.vmtonly. - Wireframe is used for
wireframe.vmtonly. - DebugLuxels is used for
lightmapgrid.vmtandlightmapgriddecal.vmtonly.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
TranslucentLightmap
- Used in only one material:
TranslucentLightmap.vmt - Not found in released mod code.