List of skies: Difference between revisions
| m (→team fortress 2 materials.gcf:  No data for this skybox yet, but can be useful for others.) | Terrenteller (talk | contribs)   (Added L4D sky information) | ||
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| | {{vec4|132|158|202|1000}}<br /> {{vec4|145|166|204|400}}<br /> {{vec4|145|166|204|400}}<br /> {{vec4|145|166|204|400}} | | {{vec4|132|158|202|1000}}<br /> {{vec4|145|166|204|400}}<br /> {{vec4|145|166|204|400}}<br /> {{vec4|145|166|204|400}} | ||
| | {{vec4|132|158|202|20}}<br /> {{vec4|77|114|183|300}}<br /> {{vec4|77|114|183|300}} <br /> {{vec4|77|114|183|300}} | | {{vec4|132|158|202|20}}<br /> {{vec4|77|114|183|300}}<br /> {{vec4|77|114|183|300}} <br /> {{vec4|77|114|183|300}} | ||
| |} | |||
| == left 4 dead (*.vpk) == | |||
| These skyboxes are available to [[Left 4 Dead]] and mods utilizing its content. | |||
| These skies are [[HDR]] capable. | |||
| {|style="text-align:center;width:100%;" | |||
| !width="16%"| Example Map | |||
| !width="12%"| Ideal Sun Angle | |||
| !width="12%"| Ideal Sun Pitch | |||
| !width="12%"| Ideal Brightness | |||
| !width="12%"| Ideal Ambience | |||
| !width="12%"| Ideal Directional Angle | |||
| !width="12%"| Ideal Directional Pitch | |||
| !width="12%"| Ideal Directional Brightness | |||
| |- | |||
| !colspan="8"| <br />[http://www.gimmik.net/terrenteller/filedump/VDC/sky_l4d_rural02.jpg sky_l4d_rural02_hdr] | |||
| |- | |||
| | l4d_farm01_hilltop<br /> l4d_farm02_traintunnel<br /> l4d_farm03_bridge<br /> l4d_farm04_barn<br /> l4d_farm05_cornfield | |||
| | {{vec3|0|220|0}}<br /> {{vec3|0|220|0}}<br /> {{vec3|0|220|0}}<br /> {{vec3|0|220|0}}<br /> {{vec3|0|220|0}} | |||
| | -8<br /> -8<br /> -8<br /> -8<br /> -8 | |||
| | {{vec4|225|187|174|40}}<br /> {{vec4|225|187|174|40}}<br /> {{vec4|225|187|174|40}}<br /> {{vec4|225|187|174|40}}<br /> {{vec4|225|187|174|40}} | |||
| | {{vec4|107|131|165|10}}<br /> {{vec4|107|131|165|10}}<br /> {{vec4|107|131|165|10}}<br /> {{vec4|107|131|165|10}}<br /> {{vec4|107|131|165|8}} | |||
| | {{vec3|0|220|0}}<br /> {{vec3|0|220|0}}<br /> {{vec3|0|220|0}}<br /> {{vec3|0|220|0}}<br /> {{vec3|0|220|0}} | |||
| | -60<br /> -60<br /> -60<br /> -60<br /> -60 | |||
| | {{vec4|107|131|165|35}}<br /> {{vec4|107|131|165|35}}<br /> {{vec4|107|131|165|35}}<br /> {{vec4|107|131|165|35}}<br /> {{vec4|107|131|165|25}} | |||
| |- | |||
| !colspan="8"| <br />[http://www.gimmik.net/terrenteller/filedump/VDC/urbannightburning.jpg urbannightburning_hdr] | |||
| |- | |||
| | l4d_airport01_greenhouse<br /> l4d_airport02_offices<br /> l4d_airport03_garage<br /> l4d_airport04_terminal<br /> l4d_airport05_runway | |||
| | {{vec3|0|225|0}}<br /> {{vec3|0|315|0}}<br /> {{vec3|0|45|0}}<br /> {{vec3|0|225|0}}<br /> N/A | |||
| | -15<br /> -35<br /> -15<br /> -15<br /> N/A | |||
| | {{vec4|108|69|36|100}}<br /> {{vec4|125|67|19|50}}<br /> {{vec4|125|67|19|100}}<br /> {{vec4|112|68|33|100}}<br /> N/A | |||
| | {{vec4|60|78|91|15}}<br /> {{vec4|60|78|91|15}}<br /> {{vec4|60|78|91|15}}<br /> {{vec4|-1|-1|-1|1}}<br /> N/A | |||
| | {{vec3|0|225|0}}<br /> {{vec3|0|315|0}}<br /> {{vec3|0|45|0}}<br /> {{vec3|0|225|0}}<br /> {{vec3|0|225|0}} | |||
| | -85<br /> -85<br /> -75<br /> -85<br /> -75 | |||
| | {{vec4|60|78|91|40}}<br /> {{vec4|60|78|91|20}}<br /> {{vec4|68|78|91|40}}<br /> {{vec4|60|78|91|20}}<br /> {{vec4|62|78|89|30}} | |||
| |- | |||
| !colspan="8"| <br />[http://www.gimmik.net/terrenteller/filedump/VDC/sky_day01_09.jpg sky_day01_09_hdr] | |||
| |- | |||
| | l4d_smalltown01_caves<br /> l4d_smalltown02_drainage<br /> l4d_smalltown03_ranchhouse<br /> l4d_smalltown04_mainstreet<br /> l4d_smalltown05_houseboat | |||
| | {{vec3|0|150|0}}<br /> {{vec3|0|150|0}}<br /> {{vec3|0|148|0}}<br /> {{vec3|0|67|0}}<br /> {{vec3|0|0|0}} | |||
| | -40<br /> -40<br /> -65<br /> -12<br /> -90 | |||
| | {{vec4|75|115|126|60}}<br /> {{vec4|52|101|124|60}}<br /> {{vec4|52|101|124|10}}<br /> {{vec4|52|101|124|80}}<br /> {{vec4|52|101|124|20}} | |||
| | {{vec4|52|100|116|10}}<br /> {{vec4|18|72|99|10}}<br /> {{vec4|18|72|99|2}}<br /> {{vec4|18|72|99|4}}<br /> {{vec4|18|72|99|10}} | |||
| | {{vec3|0|150|0}}<br /> {{vec3|0|150|0}}<br /> {{vec3|0|150|0}}<br /> {{vec3|0|150|0}}<br /> {{vec3|0|150|0}} | |||
| | -90<br /> -90<br /> -90<br /> -12<br /> -80 | |||
| | {{vec4|52|100|116|15}}<br /> {{vec4|22|102|146|15}}<br /> {{vec4|22|102|146|1}}<br /> {{vec4|22|102|146|40}}<br /> {{vec4|52|101|124|5}} | |||
| |- | |||
| !colspan="8"| <br />[http://www.gimmik.net/terrenteller/filedump/VDC/urbannightstorm.jpg sky_l4d_urban01_hdr] | |||
| |- | |||
| | l4d_hospital01_apartment<br /> l4d_hospital03_sewers<br /> l4d_hospital04_interior<br /> l4d_hospital05_rooftop | |||
| | {{vec3|0|115|0}}<br /> {{vec3|0|115|0}}<br /> {{vec3|0|105|0}}<br /> {{vec3|0|115|0}} | |||
| | -13<br /> -13<br /> -13<br /> -13 | |||
| | {{vec4|112|159|186|50}}<br /> {{vec4|122|159|186|50}}<br /> {{vec4|122|170|178|50}}<br /> {{vec4|80|122|154|30}} | |||
| | {{vec4|52|79|99|5}}<br /> {{vec4|52|79|99|5}}<br /> {{vec4|52|87|99|5}}<br /> {{vec4|52|79|99|10}} | |||
| | {{vec3|0|115|0}}<br /> {{vec3|0|115|0}}<br /> {{vec3|0|105|0}}<br /> {{vec3|0|115|0}} | |||
| | -80<br /> -80<br /> -80<br /> -80 | |||
| | {{vec4|52|79|99|40}}<br /> {{vec4|52|7|99|40}}<br /> {{vec4|52|87|99|40}}<br /> {{vec4|52|79|99|20}} | |||
| |- | |||
| !colspan="8"| <br />[http://www.gimmik.net/terrenteller/filedump/VDC/urbannightstorm.jpg test_moon_hdr] | |||
| |- | |||
| | l4d_hospital02_subway | |||
| | {{vec3|0|115|0}} | |||
| | -13 | |||
| | {{vec4|112|159|186|50}} | |||
| | {{vec4|52|79|99|15}} | |||
| | {{vec3|0|115|0}} | |||
| | -80 | |||
| | {{vec4|52|79|99|40}} | |||
| |} | |} | ||
Revision as of 00:12, 28 November 2008
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
 Note: If you are mapping for Half-life 2: Episode 2, you need to add _hdr to the end of most sky names (Excluding Episode 1 skies), if it is not already there so it does not cause the Sky Texture to stretch. (So, if your sky name was sky_day01_01, you would make it sky_day01_01_hdr').
Note: If you are mapping for Half-life 2: Episode 2, you need to add _hdr to the end of most sky names (Excluding Episode 1 skies), if it is not already there so it does not cause the Sky Texture to stretch. (So, if your sky name was sky_day01_01, you would make it sky_day01_01_hdr').source materials.gcf
These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine. These skies are HDR capable if mapping for Half-Life 2: Episode 2.
The table below explains the prefixes used in map filenames.
| Prefix | Location | 
|---|---|
| d1_trainstation | City 17 before the teleporter accident | 
| d1_canals | Route Kanal & Water Hazard | 
| d1_eli | Black Mesa East | 
| d1_town | Ravenholm | 
| d2_coast | Highway 17 | 
| d2_prison | Nova Prospekt | 
| d3_c17 | City 17 after the Nova Prospekt explosion | 
| d3_citadel,d3_breen | The Citadel | 
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
These skyboxes are available to Counter-Strike: Source and mods utilizing its content.
day of defeat source.gcf
These skyboxes are available to Day of Defeat: Source and mods utilizing its content. These skies are HDR capable.
lostcoast content.gcf
These skyboxes are available to Half-Life 2: Lost Coast and mods utilizing its content. These skies are HDR capable.
half-life source.gcf
These skyboxes are available to Half-Life: Source, Half-Life Deathmatch: Source, and mods utilizing the Half-Life: Source content.
Please note that the only skyboxes listed here are ones that are actually used or have known values. All the others are removed from the list due to file size constraints.
These skyboxes are available to Half-Life 2: Episode One and mods utilizing its content. These skies are HDR capable.
team fortress 2 materials.gcf
These skyboxes are available to Team Fortress 2 and mods utilizing its content. These skies are HDR capable.
episode two materials.gcf
These skyboxes are available to Half-Life 2: Episode Two and mods utilizing its content. These skies are HDR capable.
left 4 dead (*.vpk)
These skyboxes are available to Left 4 Dead and mods utilizing its content. These skies are HDR capable.
| Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | Ideal Directional Angle | Ideal Directional Pitch | Ideal Directional Brightness | 
|---|---|---|---|---|---|---|---|
| sky_l4d_rural02_hdr | |||||||
| l4d_farm01_hilltop l4d_farm02_traintunnel l4d_farm03_bridge l4d_farm04_barn l4d_farm05_cornfield | 0 220 0 0 220 0 0 220 0 0 220 0 0 220 0 | -8 -8 -8 -8 -8 | 225 187 174 40 225 187 174 40 225 187 174 40 225 187 174 40 225 187 174 40 | 107 131 165 10 107 131 165 10 107 131 165 10 107 131 165 10 107 131 165 8 | 0 220 0 0 220 0 0 220 0 0 220 0 0 220 0 | -60 -60 -60 -60 -60 | 107 131 165 35 107 131 165 35 107 131 165 35 107 131 165 35 107 131 165 25 | 
| urbannightburning_hdr | |||||||
| l4d_airport01_greenhouse l4d_airport02_offices l4d_airport03_garage l4d_airport04_terminal l4d_airport05_runway | 0 225 0 0 315 0 0 45 0 0 225 0 N/A | -15 -35 -15 -15 N/A | 108 69 36 100 125 67 19 50 125 67 19 100 112 68 33 100 N/A | 60 78 91 15 60 78 91 15 60 78 91 15 -1 -1 -1 1 N/A | 0 225 0 0 315 0 0 45 0 0 225 0 0 225 0 | -85 -85 -75 -85 -75 | 60 78 91 40 60 78 91 20 68 78 91 40 60 78 91 20 62 78 89 30 | 
| sky_day01_09_hdr | |||||||
| l4d_smalltown01_caves l4d_smalltown02_drainage l4d_smalltown03_ranchhouse l4d_smalltown04_mainstreet l4d_smalltown05_houseboat | 0 150 0 0 150 0 0 148 0 0 67 0 0 0 0 | -40 -40 -65 -12 -90 | 75 115 126 60 52 101 124 60 52 101 124 10 52 101 124 80 52 101 124 20 | 52 100 116 10 18 72 99 10 18 72 99 2 18 72 99 4 18 72 99 10 | 0 150 0 0 150 0 0 150 0 0 150 0 0 150 0 | -90 -90 -90 -12 -80 | 52 100 116 15 22 102 146 15 22 102 146 1 22 102 146 40 52 101 124 5 | 
| sky_l4d_urban01_hdr | |||||||
| l4d_hospital01_apartment l4d_hospital03_sewers l4d_hospital04_interior l4d_hospital05_rooftop | 0 115 0 0 115 0 0 105 0 0 115 0 | -13 -13 -13 -13 | 112 159 186 50 122 159 186 50 122 170 178 50 80 122 154 30 | 52 79 99 5 52 79 99 5 52 87 99 5 52 79 99 10 | 0 115 0 0 115 0 0 105 0 0 115 0 | -80 -80 -80 -80 | 52 79 99 40 52 7 99 40 52 87 99 40 52 79 99 20 | 
| test_moon_hdr | |||||||
| l4d_hospital02_subway | 0 115 0 | -13 | 112 159 186 50 | 52 79 99 15 | 0 115 0 | -80 | 52 79 99 40 | 
| Environment articles: | |
|---|---|
| Skies and environment maps |  Source: Skybox (2D) • Skybox (3D) • HDR Skies • Skybox with Terragen • Skybox with Terragen - Advanced • List of skies | 
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine | 











































































