Shaders in shadertest\: Difference between revisions
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*[[LightmappedGeneric]] is used for 48 materials. | *[[LightmappedGeneric]] is used for 48 materials. | ||
*[[UnlitGeneric]] is used for 29 materials. | *[[UnlitGeneric]] is used for 29 materials. | ||
*[[ | *[[Water (shader)|Water]] is used for 4 materials. | ||
*[[ | *[[Shaders in Nature\#Cloud|Cloud]] is used for two materials: <code>cloud.vmt</code> and <code>jet.vmt</code> | ||
*[[Shader_Types_and_Parameters|Eyeball]] is used for the <code>Eyeball.vmt</code> material. | *[[Shader_Types_and_Parameters|Eyeball]] is used for the <code>Eyeball.vmt</code> material. | ||
*[[Shaders_in_Effects\#Modulate|Modulate]] is used for the <code>Modulate.vmt</code> material. | *[[Shaders_in_Effects\#Modulate|Modulate]] is used for the <code>Modulate.vmt</code> material. | ||
*[[Shader_Types_and_Parameters|Refract]] is used for the <code>glassbrick.vmt</code> material. | *[[Shader_Types_and_Parameters|Refract]] is used for the <code>glassbrick.vmt</code> material. | ||
*[[Shader_Types_and_Parameters|Sprite]] is used for the <code>Sprite.vmt</code> material. | *[[Shader_Types_and_Parameters|Sprite]] is used for the <code>Sprite.vmt</code> material. | ||
*[[ | *[[UnlitTwoTexture]] is used for the <code>UnlitTwoTexture.vmt</code> material. | ||
*[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for two materials: <code>Wireframe.vmt</code> and <code>WireFrameVertexColor.vmt</code> | *[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for two materials: <code>Wireframe.vmt</code> and <code>WireFrameVertexColor.vmt</code> | ||
*[[ | *[[Shaders_in_Engine\#VolumetricFog|VolumetricFog]] is used for the <code>VolumetricFog.vmt</code> material. | ||
*[[ | *[[WorldTwoTextureBlend]] is used for the <code>WorldTwoTextureBlend.vmt</code> material. | ||
Revision as of 10:45, 12 February 2008
The shadertest\
folder of Source Materials.gcf
contain shaders dedicated to shadertesting:
- LightmappedGeneric is used for 48 materials.
- UnlitGeneric is used for 29 materials.
- Water is used for 4 materials.
- Cloud is used for two materials:
cloud.vmt
andjet.vmt
- Eyeball is used for the
Eyeball.vmt
material. - Modulate is used for the
Modulate.vmt
material. - Refract is used for the
glassbrick.vmt
material. - Sprite is used for the
Sprite.vmt
material. - UnlitTwoTexture is used for the
UnlitTwoTexture.vmt
material. - Wireframe is used for two materials:
Wireframe.vmt
andWireFrameVertexColor.vmt
- VolumetricFog is used for the
VolumetricFog.vmt
material. - WorldTwoTextureBlend is used for the
WorldTwoTextureBlend.vmt
material.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
BaseTimesLightmapTimesDetail
- Used in only one material:
BaseTimesLightmapTimes2Detail.vmt
- Not found in released mod code.
BaseTimesLightmapWet
- Used in only one material:
BaseTimesLightmapWet.vmt
- Not found in released mod code.
Camo
- Used in only one material:
Camo.vmt
- Probably not found in released mod code.
- Do not confuse with the proxy with the same name.
DebugModifyVertex
- Used in only one material:
DebugModifyVertex.vmt
- Not found in released mod code.
GooInGlass
- Used in only one material:
GooInGlass.vmt
- Used for realistic glass container, containing a violent fluid.
- The alpha channel of "$basetexture" decides how much basetexture is shown ontop of the bump map.
- Not found in released mod code.
vertextexturetest
- Used in only one material:
vertextexturetest.vmt