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Env bubbles: Difference between revisions

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(This is a bug. It worked "correctly" in GoldSrc (code set rendermode to 2), but this behavior was broken when porting to Source.)
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<code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired.
<code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired.


{{note|Tying a [[Triggers#Level design|toolstrigger]] brush to this entity will result in the entity being rendered in-game as a raw brush of said material, unless VBSP was compiled with {{code|-nodrawtriggers}}. It should be set to Nodraw or Invisible instead.}}
{{bug|hidetested=1|Tying a [[Triggers#Level design|toolstrigger]] brush to this entity will result in the entity being rendered in-game as a raw brush of said material, unless VBSP was compiled with {{code|-nodrawtriggers}}. It should be set to Nodraw or Invisible instead.}}
{{Note|Used bubble sprite: <code>sprites/bubble.vmt</code>}}
{{Note|Used bubble sprite: <code>sprites/bubble.vmt</code>}}
{{note|In order to make it work in {{portal2|1}}, the bubble sprite material (<code>sprites/bubble.vmt</code>) and texture (<code>sprites/bubble.vtf</code>) must be located in the /material/sprites folder and the [[TeamSpen's Hammer Addons]] installed, or at least its portal2.fgd located in the /Portal 2/bin folder.}}
{{note|In order to make it work in {{portal2|1}}, the bubble sprite material (<code>sprites/bubble.vmt</code>) and texture (<code>sprites/bubble.vtf</code>) must be located in the /material/sprites folder and the [[TeamSpen's Hammer Addons]] installed, or at least its portal2.fgd located in the /Portal 2/bin folder.}}
__NOTOC__
__NOTOC__
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV|Bubble density|intn=density|integer|Bubble Count in Volume.}}
{{KV|Bubble density|intn=density|integer|Bubble Count in Volume.}}
{{KV|Bubble frequency|intn=frequency|integer|Bubble emission frequency, in bubbles per second, values include negative numbers E.G. -10}}
{{KV|Bubble frequency|intn=frequency|integer|Bubble emission frequency, in bubbles per second, values include negative numbers E.G. -10}}

Revision as of 07:58, 13 November 2025

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C++ Class hierarchy
CBubbling
CBaseEntity
C++ effects.cpp
env_bubbles in game, with density set to 6 and frequency set to 2.

env_bubbles is a brush entity available in all Source Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.

env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.

Icon-Bug.pngBug:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material, unless VBSP was compiled with -nodrawtriggers. It should be set to Nodraw or Invisible instead.
Note.pngNote:Used bubble sprite: sprites/bubble.vmt
Note.pngNote:In order to make it work in Portal 2, the bubble sprite material (sprites/bubble.vmt) and texture (sprites/bubble.vtf) must be located in the /material/sprites folder and the TeamSpen's Hammer Addons installed, or at least its portal2.fgd located in the /Portal 2/bin folder.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Bubble density (density) <integer>
Bubble Count in Volume.
Bubble frequency (frequency) <integer>
Bubble emission frequency, in bubbles per second, values include negative numbers E.G. -10
Speed of Current (current) <integer>
The speed of the water current in the volume, used to move the bubbles.

Inputs

Activate
Activates the bubbles.
Deactivate
Deactivates the bubbles.
Toggle
Toggles the bubbles on and off.
SetDensity <integerRedirectInput/integer>
Sets the bubble density.
SetFrequency <integerRedirectInput/integer>
Sets bubble emission rate in bubbles per second.
SetCurrent <integerRedirectInput/integer>
Sets current speed in inches per second.

Flags

Start Off : [1]

See also