Env bubbles: Difference between revisions
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Bug:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material, unless VBSP was compiled with
Note:Used bubble sprite:
Note:In order to make it work in Portal 2, the bubble sprite material (
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) (This is a bug. It worked "correctly" in GoldSrc (code set rendermode to 2), but this behavior was broken when porting to Source.) |
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<code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired. | <code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired. | ||
{{ | {{bug|hidetested=1|Tying a [[Triggers#Level design|toolstrigger]] brush to this entity will result in the entity being rendered in-game as a raw brush of said material, unless VBSP was compiled with {{code|-nodrawtriggers}}. It should be set to Nodraw or Invisible instead.}} | ||
{{Note|Used bubble sprite: <code>sprites/bubble.vmt</code>}} | {{Note|Used bubble sprite: <code>sprites/bubble.vmt</code>}} | ||
{{note|In order to make it work in {{portal2|1}}, the bubble sprite material (<code>sprites/bubble.vmt</code>) and texture (<code>sprites/bubble.vtf</code>) must be located in the /material/sprites folder and the [[TeamSpen's Hammer Addons]] installed, or at least its portal2.fgd located in the /Portal 2/bin folder.}} | {{note|In order to make it work in {{portal2|1}}, the bubble sprite material (<code>sprites/bubble.vmt</code>) and texture (<code>sprites/bubble.vtf</code>) must be located in the /material/sprites folder and the [[TeamSpen's Hammer Addons]] installed, or at least its portal2.fgd located in the /Portal 2/bin folder.}} | ||
__NOTOC__ | __NOTOC__ | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Bubble density|intn=density|integer|Bubble Count in Volume.}} | {{KV|Bubble density|intn=density|integer|Bubble Count in Volume.}} | ||
{{KV|Bubble frequency|intn=frequency|integer|Bubble emission frequency, in bubbles per second, values include negative numbers E.G. -10}} | {{KV|Bubble frequency|intn=frequency|integer|Bubble emission frequency, in bubbles per second, values include negative numbers E.G. -10}} | ||
Revision as of 07:58, 13 November 2025
| CBubbling |
env_bubbles is a brush entity available in all
Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.
-nodrawtriggers. It should be set to Nodraw or Invisible instead.sprites/bubble.vmtsprites/bubble.vmt) and texture (sprites/bubble.vtf) must be located in the /material/sprites folder and the TeamSpen's Hammer Addons installed, or at least its portal2.fgd located in the /Portal 2/bin folder.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Bubble density (density) <integer>
- Bubble Count in Volume.
- Bubble frequency (frequency) <integer>
- Bubble emission frequency, in bubbles per second, values include negative numbers E.G. -10
- Speed of Current (current) <integer>
- The speed of the water current in the volume, used to move the bubbles.
Inputs
- Activate
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer>
- Sets the bubble density.
- SetFrequency <integer>
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer>
- Sets current speed in inches per second.
Flags
- Start Off : [1]
See also
- env_embers - A similar entity.
