Clustered Shading: Difference between revisions
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Marcikaa78 (talk | contribs) m (Fixed grammar) |
(Its clustered shading, which can be implemented in a forward or deferred renderer. Not possible in 2013, requires dx11, which requires core engine code access. Before publishing info people may take as fact, do some fact checking. The primary source game that it is used in that needs documentation for modders (strata) already has it on its wiki, linked to it. Source for page namr change: Chalmers University of Technology) |
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{{LanguageBar|title=Clustered | {{LanguageBar|title=Clustered shading}} | ||
'''Clustered shading''' is a [[lighting]] technique that allows dynamic [[lights]] to be rendered with [[cheap|little to no performance impact]], similar to a [[deferred lighting|Deferred renderer]]. | |||
A more in-depth description of clustered shading and documentation on how to utilize it in supported games can be found on the [https://wiki.stratasource.org/lighting/clustered/what_is Strata Source Wiki]. | |||
==Usage== | ==Usage== | ||
=== Source === | === Source === | ||
The following {{Source|1}} games or branches use this technique: | The following {{Source|1}} games or branches use this technique: | ||
* {{strata|4}} | * {{strata|4}} useses Clustered Forwards shading (forwards+) | ||
** {{p2ce|4}} (currently available via {{code|clustered}} beta branch). | ** {{p2ce|4}} (currently available via {{code|clustered}} beta branch). | ||
** {{momentum|4}} (currently available via {{code|0.10.0-pre}} beta branch) | ** {{momentum|4}} (currently available via {{code|0.10.0-pre}} beta branch) | ||
*{{obm|4}} use a hybrid | *{{obm|4}} use a hybrid between forward and deferred clustered shading | ||
=== Source 2 === | === Source 2 === | ||
* N/A | * N/A | ||
=== See also === | === See also === |
Revision as of 22:16, 2 July 2025


Clustered shading is a lighting technique that allows dynamic lights to be rendered with little to no performance impact, similar to a Deferred renderer.
A more in-depth description of clustered shading and documentation on how to utilize it in supported games can be found on the Strata Source Wiki.
Usage
Source
The following Source games or branches use this technique:
Strata Source useses Clustered Forwards shading (forwards+)
Portal 2: Community Edition (currently available via clustered beta branch).
Momentum Mod (currently available via 0.10.0-pre beta branch)
Operation: Black Mesa use a hybrid between forward and deferred clustered shading
Source 2
- N/A