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[[File:The Rubikon Mascot.jpg|thumb|256px|Rubikon mascot used in Sergey Migdalskiy's lecture at GDC 2014.]]
[[File:The Rubikon Mascot.jpg|thumb|256px|Rubikon mascot used in Sergey Migdalskiy's lecture at GDC 2014.]]


{{Rubikon|1}} is [[Valve]]'s custom CPU based{{Cite|1}} [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games.
{{Rubikon|4}} is {{valve|2}}'s custom CPU based{{Cite|1}} [[physics]] engine used in {{Source 2|4}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games.


Valve switched from Havok to Rubikon in order to reduce licensing cost.
Valve switched from Havok to {{Rubikon|4}} in order to reduce licensing cost.


== Forks ==
== Forks ==
{{S&box|4.1}} uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|2}}
{{S&box|3}} uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|2}}


== External links ==
== External links ==

Revision as of 09:30, 30 June 2025

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Rubikon mascot used in Sergey Migdalskiy's lecture at GDC 2014.

Rubikon Rubikon is Valve Valve's custom CPU based[1] physics engine used in Source 2 Source 2. It replaces Havok, which is the main provider of physics for Source engine games.

Valve switched from Havok to Rubikon Rubikon in order to reduce licensing cost.

Forks

S&box uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[2]

External links


References

References
1. Dirk Gregorius (March 10, 2015). "Rubikon : Valve's physics engine for Source 2". Real-Time Physics Simulation Forum.. Retrieved on September 19, 2025.
2. gvarados (@gvarados) (August 3, 2024). "S&box has a new Physics Engine". Logo for X X (Twitter).. Retrieved on September 19, 2025.