Item suit (Black Mesa): Difference between revisions
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Note:By default, all players in multiplayer are in the suit. Can be stripped by player_weaponstrip.
Bug:Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.
Bug:Stripping suit will set 0 value for armor. The armor will also work reduce damage even after stripping.
Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Important:Does not disable physics and collision.
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{{note|By default, all players in multiplayer are in the suit. Can be stripped by {{ent|player_weaponstrip}}.}} | {{note|By default, all players in multiplayer are in the suit. Can be stripped by {{ent|player_weaponstrip}}.}} | ||
{{bug|hidetested=1|Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.}} | {{bug|hidetested=1|Stripping suit and giving it again in multiplayer will show weapon's ammo and clip amount, even if the weapon is stripped.}} | ||
{{bug|Stripping suit will set 0 value for armor. The armor will also work reduce damage even after stripping.}} | {{bug|hidetested=1|Stripping suit will set 0 value for armor. The armor will also work reduce damage even after stripping.}} | ||
{{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: | {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: | ||
* They're [[VPhysics]] objects (disabled in multiplayer mode). | * They're [[VPhysics]] objects (disabled in multiplayer mode). |
Revision as of 12:00, 17 May 2025
item_suit
is a point entity available in Black Mesa. This entity represents the Mark IV Hazardous Environment suit. Picking it up will enable flashlight, sprint, HUD, armor and the suit voice lines.




- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
suitvolume | 0.25 | Float | Sound volume for the suit voice lines. |
See Also
- item_battery - battery for the suit
- item_suitcharger - armor charger for the suit