Grenade tank shell: Difference between revisions
Jump to navigation
Jump to search
Important:In
Black Mesa (mod), this grenade type represented by grenade_abrams_shell entity. See the page for information about this version of the grenade.
Bug:This grenade entity can stuck at dynamic (not physics) objects, such as prop_dynamic. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Tip:If you need to fix this issue, use trigger_weaponfire that will kill stucked rockets, this trigger should be toggled by logic_timer every 0.5-1.0 seconds.
Note:For some reason it's spinning.
Note:It disappears if hits skybox.
MyGamepedia (talk | contribs) No edit summary |
m (Classifying as model entity) |
||
Line 1: | Line 1: | ||
{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
[[File:Grenade tank shell.jpg | 300px | right ]] | [[File:Grenade tank shell.jpg | 300px | right ]] | ||
{{this is a| | {{this is a|model entity|name=grenade_tank_shell|game=Black Mesa}} The grenade entity that used by {{ent|npc_abrams}}. This is a projectile fired from the barrel of an Abrams tank. All inputs and outputs are same as [[CBaseAnimating]]. | ||
Represented by class <code>CGrenade_TankShell</code>. | Represented by class <code>CGrenade_TankShell</code>. |
Revision as of 05:30, 19 May 2025

grenade_tank_shell
is a model entity available in Black Mesa. The grenade entity that used by npc_abrams. This is a projectile fired from the barrel of an Abrams tank. All inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_TankShell
.




|


Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tank_shell_dmg | 40 | Float | Amount of damage from this entity. |
sk_detenator_tank_shell_radius | 256 | Float | Radius of explosion from this entity. |
sk_abrams_shell_speed | 2000 | Float | Speed of this entity. |