Grenade tank shell: Difference between revisions
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Important:In
Black Mesa (mod), this grenade type represented by grenade_abrams_shell entity. See the page for information about this version of the grenade.
Bug:This grenade entity can stuck at dynamic (not physics) objects, such as prop_dynamic. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Tip:If you need to fix this issue, use trigger_weaponfire that will kill stucked rockets, this trigger should be toggled by logic_timer every 0.5-1.0 seconds.
Note:For some reason it's spinning.
Note:It disappears if hits skybox.
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Represented by class <code>CGrenade_TankShell</code>. | Represented by class <code>CGrenade_TankShell</code>. | ||
{{important|In {{bms12|4}} | {{important|In {{bms12|4}}, this grenade type represented by {{ent|grenade_abrams_shell}} entity. See the page for information about this version of the grenade.}} | ||
{{bug|This grenade entity can stuck at dynamic (not physics) objects, such as {{ent|prop_dynamic}}. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion. | {{bug|This grenade entity can stuck at dynamic (not physics) objects, such as {{ent|prop_dynamic}}. In such situation, shell will not move until it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion. | ||
{{tip|If you need to fix this issue, use {{ent|trigger_weaponfire}} that will kill stucked rockets, this trigger should be toggled by {{ent|logic_timer}} every 0.5-1.0 seconds.}} | {{tip|If you need to fix this issue, use {{ent|trigger_weaponfire}} that will kill stucked rockets, this trigger should be toggled by {{ent|logic_timer}} every 0.5-1.0 seconds.}} |
Revision as of 00:27, 16 May 2025

grenade_tank_shell
is a point entity available in Black Mesa. The grenade entity that used by npc_abrams. This is a projectile fired from the barrel of an Abrams tank. All inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_TankShell
.




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Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tank_shell_dmg | 40 | Float | Amount of damage from this entity. |
sk_detenator_tank_shell_radius | 256 | Float | Radius of explosion from this entity. |
sk_abrams_shell_speed | 2000 | Float | Speed of this entity. |