Cs team manager: Difference between revisions
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Warning:
vscript
Warning:Killing this entity crashes the game.
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*2: "Survivor" | *2: "Survivor" | ||
*3: "Infected" | *3: "Infected" | ||
*4: "L4D1_Survivor" {{l4d2|only}} | *4: "L4D1_Survivor" {{l4d2|only}} (those spawned by {{ent|info_l4d1_survivor_spawn}}) | ||
{{warning|{{l4d2}} vscript <code>NetProps.GetPropString</code> doesn't read m_szTeamname netprop properly and may crash the game}} | {{warning|{{l4d2}} vscript <code>NetProps.GetPropString</code> doesn't read m_szTeamname netprop properly and may crash the game}} |
Latest revision as of 05:12, 9 May 2025




This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CCSTeam |
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C_CSTeam |
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cs_team_manager
is a logical entity available in Counter-Strike series and
Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
). It stores names and score of each team and list of players that belong to that team
Team names in Counter-Strike source (probably same in csgo[confirm])
- 0: "Unassigned"
- 1: "Spectator"
- 2: "TERRORIST"
- 3: "CT"
Team names in Left 4 Dead series
- 0: "Unassigned"
- 1: "Spectator"
- 2: "Survivor"
- 3: "Infected"
- 4: "L4D1_Survivor" (only in
) (those spawned by info_l4d1_survivor_spawn)


NetProps.GetPropString
doesn't read m_szTeamname netprop properly and may crash the game