Cs team manager: Difference between revisions
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Warning:
vscript
Warning:Killing this entity crashes the game.
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{{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}). It stores names and score of each team and list of players that belong to that team | {{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}). It stores names and score of each team and list of players that belong to that team | ||
Team names in Counter-Strike | Team names in Counter-Strike source (probably same in csgo{{confirm}}) | ||
*0: "Unassigned" | *0: "Unassigned" | ||
*1: "Spectator" | *1: "Spectator" | ||
Line 19: | Line 19: | ||
*4: "L4D1_Survivor" {{l4d2|only}} | *4: "L4D1_Survivor" {{l4d2|only}} | ||
{{warning|{{l4d2}} vscript <code>NetProps.GetPropString</code> doesn't read m_szTeamname netprop properly and may crash the game}} | |||
{{warning|Killing this entity crashes the game.}} | {{warning|Killing this entity crashes the game.}} | ||
Revision as of 05:10, 9 May 2025




This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CCSTeam |
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C_CSTeam |
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cs_team_manager
is a logical entity available in Counter-Strike series and
Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
). It stores names and score of each team and list of players that belong to that team
Team names in Counter-Strike source (probably same in csgo[confirm])
- 0: "Unassigned"
- 1: "Spectator"
- 2: "TERRORIST"
- 3: "CT"
Team names in Left 4 Dead series


NetProps.GetPropString
doesn't read m_szTeamname netprop properly and may crash the game