Soundent: Difference between revisions
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Warning:Killing this entity will crash the game unless the entity gets created again through the
(its position in the world irrelevant so it's logical entity) |
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{{TabsBar|main=gs|base=soundent}} | {{TabsBar|main=gs|base=soundent}} | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{Preserved entity}} | |||
{{CD|CSoundEnt|file1=soundent.cpp}} | {{CD|CSoundEnt|file1=soundent.cpp}} | ||
{{This is a|logical entity|name=soundent}} It's created automatically and manages sounds that AI hears | {{This is a|logical entity|name=soundent}} It's created automatically and manages sounds that AI hears | ||
{{warning|Killing this entity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash occurs.}} | {{warning|Killing this entity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash occurs.}} | ||
Latest revision as of 07:21, 12 May 2025
This is a preserved entity in 









If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CSoundEnt |
soundent is a logical entity available in all
Source games. It's created automatically and manages sounds that AI hears
ent_create command or a save gets made then loaded quickly before a crash occurs.ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| displaysoundlist | 0 | Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds |