Scene manager: Difference between revisions
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Warning:Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.
(its position in the world irrelevant so it's logical entity) |
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{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{Preserved entity}} | |||
{{CD|CSceneManager|file1=sceneentity.cpp}} | {{CD|CSceneManager|file1=sceneentity.cpp}} | ||
{{ | {{This is a|logical entity|name=scene_manager}} This entity exists to call think on all scene entities in a deterministic order. <!-- comment from source code --> | ||
{{warning|Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.}} | {{warning|Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.}} | ||
==See also== | == See also == | ||
* {{ent|scripted_scene}} | * {{ent|scripted_scene}} | ||
* {{ent|instanced_scripted_scene}} | * {{ent|instanced_scripted_scene}} |
Latest revision as of 08:20, 12 May 2025


This is a preserved entity in 









If the game has round restart mechanics this entity may not behave as expected.










If the game has round restart mechanics this entity may not behave as expected.
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CSceneManager |
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scene_manager
is a logical entity available in all Source games. This entity exists to call think on all scene entities in a deterministic order.
