Cs team manager: Difference between revisions

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(-added client class hierarchy)
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{{LanguageBar}}
{{LanguageBar}}
{{Ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
{{Preserved entity|all}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{CD|C_CSTeam|base=C_Team|client=1|file1=c_cs_team.cpp}}
{{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}})
{{PreservedEnt|cs_team_manager}}
{{warning|Killing this entity crashes the game.}}
{{warning|Killing this entity crashes the game.}}



Revision as of 04:47, 9 May 2025

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp
C++ Class hierarchy (client)
C_CSTeam
C_Team
C_BaseEntity
C++ c_cs_team.cpp

cs_team_manager is a logical entity available in Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2)

Warning.pngWarning:Killing this entity crashes the game.

See also