Cs team manager: Difference between revisions
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Warning:Killing this entity crashes the game.
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{{LanguageBar}} | {{LanguageBar}} | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{Preserved entity|all}} | |||
{{CD|CCSTeam|file1=cs_team.cpp}} | {{CD|CCSTeam|file1=cs_team.cpp}} | ||
{{CD|C_CSTeam|base=C_Team|client=1|file1=c_cs_team.cpp}} | |||
{{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}) | {{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}) | ||
{{warning|Killing this entity crashes the game.}} | {{warning|Killing this entity crashes the game.}} | ||
Revision as of 04:47, 9 May 2025




This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CCSTeam |
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C_CSTeam |
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cs_team_manager
is a logical entity available in Counter-Strike series and
Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
)
