$notint: Difference between revisions
		
		
		
		
		
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 Note:This parameter exists as
Note:This parameter exists as  (also in
(also in  ).
).
		
	
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| {{LanguageBar|title = $notint}} | {{LanguageBar|title = $notint}} | ||
| [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | [[File:Parameter_notint.jpg|240px|thumb|right|Parameter $notint]] | ||
| '''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | '''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not. | ||
Revision as of 19:44, 18 April 2025
$notint is a material shader parameter available in  and
 and  for
 for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the  rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
 Note:This parameter exists as
Note:This parameter exists as $allowdiffusemodulation in other games since  (also in
(also in  ).
).Syntax
$notint <bool>


























