$notint: Difference between revisions

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'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
'''<code style="color:white">$notint</code>''' is a [[material]] [[shader]] parameter available in {{csgo}} and {{P2CE}} for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#Models|$color2]]</code> or the  <code>rendercolor</code> parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.


{{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|mapbase}}.}}
{{note|This parameter exists as <code>[[$allowdiffusemodulation]]</code> in other games since {{l4d}}{{also|{{mapbase}}}}.}}
==Syntax==
==Syntax==
  '''$notint <[[Boolean|bool]]>'''
  '''$notint <[[Boolean|bool]]>'''


[[Category:Shader parameters|notint]]
[[Category:Shader parameters|notint]]

Revision as of 15:58, 22 March 2025

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Parameter $notint

$notint is a material shader parameter available in Counter-Strike: Global Offensive and Portal 2: Community Edition for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.pngNote:This parameter exists as $allowdiffusemodulation in other games since Left 4 Dead(also in Mapbase).

Syntax

$notint	<bool>