Soundent: Difference between revisions
Jump to navigation
Jump to search

Important:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity will crash the game unless the entity gets created again through the
SirYodaJedi (talk | contribs) No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{ | {{TabsBar|main=gs|base=soundent}} | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{CD|CSoundEnt|file1=soundent.cpp}} | {{CD|CSoundEnt|file1=soundent.cpp}} | ||
{{ | {{This is a|entity|name=soundent}} It's created automatically and manages sounds that AI hears | ||
{{PreservedEnt|all}} | |||
{{warning|Killing this entity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash occurs.}} | {{warning|Killing this entity will crash the game unless the entity gets created again through the {{code|ent_create}} command or a save gets made then loaded quickly before a crash occurs.}} | ||
==ConVars== | |||
== ConVars == | |||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|displaysoundlist|0||Prints and visualizes sounds added/removed info. 1 {{=}} all sound, 2 {{=}} danger sounds}} | {{varcom|displaysoundlist|0||Prints and visualizes sounds added/removed info. 1 {{=}} all sound, 2 {{=}} danger sounds}} | ||
Revision as of 00:04, 24 March 2025
| CSoundEnt |
soundent is an entity available in all
Source games. It's created automatically and manages sounds that AI hears
If the game has round restart mechanics this entity may not behave as expected:
|
ent_create command or a save gets made then loaded quickly before a crash occurs.ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| displaysoundlist | 0 | Prints and visualizes sounds added/removed info. 1 = all sound, 2 = danger sounds |