Luxel: Difference between revisions
Jump to navigation
Jump to search
Bug:This command is broken in
,
and
(both SP & MP) and doesn't display correctly. Fixed in Team Fortress 2 branch games (
,
,
,
,
) and 2025 Source SDK Base 2013.
Remains unfixed on Half-Life 2 (20th anniversary). (tested in:
,
20th,
2012 build)
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
Luxels can be visualised with <code>mat_luxels 1</code>. | Luxels can be visualised with <code>mat_luxels 1</code>. | ||
{{bug|since=src09|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}} and {{src13}} (both SP & MP) and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|1}}.}} | {{bug|since=src09|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th, {{hl2}} 2012 build|This command is broken in {{src09}}, {{srcmp}} and {{src13}} (both SP & MP) and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|1}}.</br>Remains unfixed on {{hl2|1}} (20th anniversary).}} | ||
[[Category:Source]] | [[Category:Source]] |
Revision as of 00:08, 23 March 2025
A lightmap pixel. The 'lightmap scale' is the number of units per luxel.
Luxels can be visualised with mat_luxels 1
.









Remains unfixed on Half-Life 2 (20th anniversary). (tested in:


