Luxel: Difference between revisions
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Bug:This command is broken in
and/or
and doesn't display correctly. Fixed in Team Fortress 2 branch games (
,
,
,
,
) and 2025 Source SDK Base 2013. (tested in:
,
20th)
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
Luxels can be visualised with <code>mat_luxels 1</code>. | Luxels can be visualised with <code>mat_luxels 1</code>. | ||
{{bug|since=src13|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th| | {{bug|since=src13|fixed=l4dbranch<!-- not affected but workaround so it doesnt add to L4D bug category-->|tested={{tf2branch}}, {{hl2}} 20th|This command is broken in {{src13sp}} and/or {{src13mp}} and doesn't display correctly. Fixed in {{tf2branch|1}} games ({{css}}, {{dods}}, {{hldms}}, {{hl2dm}}, {{tf2}}) and 2025 {{srcsdk13|1}}.}} | ||
[[Category:Source]] | [[Category:Source]] |
Revision as of 09:39, 5 March 2025
A lightmap pixel. The 'lightmap scale' is the number of units per luxel.
Luxels can be visualised with mat_luxels 1
.









