Newlights gbuffersettings: Difference between revisions
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{{Toc-right}}{{this is a| | {{Toc-right}}{{this is a|logical entity|name=Newlights_gbuffersettings|game=Black Mesa}} This entity controls some of the Gbuffer Settings via [[Hammer]]. | ||
{{warning|Works only if used value 1 or 2 for {{command|nr_allow_hammer_nerfs}}.}} | {{warning|Works only if used value 1 or 2 for {{command|nr_allow_hammer_nerfs}}.}} | ||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
Revision as of 12:00, 26 May 2025
Newlights_gbuffersettings is a logical entity available in
Black Mesa. This entity controls some of the Gbuffer Settings via Hammer.
nr_allow_hammer_nerfs.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable4WaysFastPath (Enable4WaysFastPath) <choices>
- Enable or disable Lightmapped_4WayBlend fast path. The same does
r_4way_use_fast_normalcvar.
- 0: No
- 1: Yes
- DisableGbufferOnSecondaryCams (DisableGbufferOnSecondaryCams) <choices>
- Disable or enable Gbuffer for secondary cameras like point camera, etc. The same does
nr_gbuffer_for_secondary_cams_enabledcvar (needs save reload).
- 0: No
- 1: Yes
- DisableGbufferOnRefractions (DisableGbufferOnRefractions) <choices>
- Disable or enable Gbuffer for water refractions. The same does
nr_gbuffer_for_refraction_enabledcvar.
- 0: No
- 1: Yes
- DisableGbufferOnReflections (DisableGbufferOnReflections) <choices>
- Disable or enable Gbuffer in planar (water) reflections. The same does
nr_gbuffer_for_reflection_enabledcvar.
- 0: No
- 1: Yes
See also
- newLight_Point - point deferred light entity.
- newLight_Dir - directional sun light with godrays only.
- NewLights_Spawner - spawner of deferred point lights.
- env_lensflare - cinematic dynamic lens flare.
- newLight_Spot - spot deferred light entity.
- newLights_settings - entity that changes deferred light settings.
- godrays_settings - entity that changes godrays settings.
- env_cascade_light - deferred cascade sun light entity.
- New Lights Editor - in game deferred lights editor.
- Effect flags - effects flags, some of them are dynamic light effects.
- BlackMesa XenEngine: Part 4 – Lighting & Shadows - page from Chetan (lead programmer for Black Mesa) about new lights.
- BlackMesa XenEngine: Part2 – How a Frame is Rendered - page from Chetan (lead programmer for Black Mesa) about how a frame is rendered.
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine page from Chetan (lead programmer for Black Mesa) about
Xengine.