Func wall: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 
Bug:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!  (tested in: 
)
Bug:
 clientside ragdolls pass through this entity while they correctly collide with func_brush  (tested in: l4d2)
Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
		
	
SirYodaJedi (talk | contribs)  (The bug is that VBSP just edits the angles KV, rather than properly rotating the brushwork. It's already listed as a bug on the func_instance page.) Tag: Manual revert  | 
				m (→Inputs:  Substituted IO templates)  | 
				||
| Line 12: | Line 12: | ||
== Inputs ==  | == Inputs ==  | ||
{{  | {{I|Use|param=void|deprecated=1|Nonfunctional; leftover from {{quake|2}} and {{goldsrc|2}}, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use {{ent|env_texturetoggle}} or {{ent|material_modify_control}} instead.}}  | ||
== See Also ==  | == See Also ==  | ||
Revision as of 09:57, 21 April 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CFuncWall | 
func_wall  is a   brush entity  available in all 
 Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush entity with its Solidity property set to Always Solid.
If the game has round restart mechanics this entity may not behave as expected:
  | 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
Use <void>
- Deprecated.
Nonfunctional; leftover from
 Quake and 
 GoldSrc, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use env_texturetoggle or material_modify_control instead.