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Func wall: Difference between revisions

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(link to generic entity kvs)
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{{tabs|func_wall|goldsrc=1|source=1|main=source}}
{{tabs|func_wall|goldsrc=1|source=1|main=source}} __NOTOC__
{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{CD|CFuncWall|file1=bmodels.cpp}}
{{CD|CFuncWall|file1=bmodels.cpp}}
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{{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with [[func_brush]]|tested=l4d2}}
{{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with [[func_brush]]|tested=l4d2}}
{{PreservedEnt|func_wall}}
{{PreservedEnt|func_wall}}
__NOTOC__


==Keyvalues==
==Keyvalues==

Revision as of 12:34, 12 December 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CFuncWall
CBaseEntity
C++ bmodels.cpp

func_wall is a brush entity available in all Source Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush entity with its Solidity property set to Always Solid.

Warning.pngWarning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
Icon-Bug.pngBug:Left 4 Dead seriesLeft 4 Dead series clientside ragdolls pass through this entity while they correctly collide with func_brush  (tested in: l4d2)
Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Keyvalues

Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Use <void> Obsolete
Deprecated.
Nonfunctional; leftover from Quake Quake and GoldSrc GoldSrc, where using or targeting a func_wall would toggle between +0 to +9 and +A to +J texture sets. Use env_texturetoggle or material_modify_control instead.

See Also