$subd: Difference between revisions
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Tip:The smoothness can be adjusted using the console variable
Tip:It works only in Alien Swarm and Source Filmmaker.
Confirm:Works in games other than Alien Swarm and Source Filmmaker?
Warning:Studiomdl will crash if any triangles are present in the model.
Important: $subd must be stated before the $model or $body you want to apply it to
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[[File:SubD_Sphere_High.jpg|thumb|right|200px|Same model, utilizing '''<code>$subd</code>''' and <code>mat_tessellationlevel 16</code>.<br>Click the image to expand it.]] | [[File:SubD_Sphere_High.jpg|thumb|right|200px|Same model, utilizing '''<code>$subd</code>''' and <code>mat_tessellationlevel 16</code>.<br>Click the image to expand it.]] | ||
{{This is a|QC command|name=$subd}} It is used to mark a model to be tessellated in run-time. This can be used to make models appear smoother than they actually are. | |||
It also is needed to make [[$displacementmap]] work. | It also is needed to make [[$displacementmap]] work. | ||
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[[$body]] test "subdivison.dmx" | [[$body]] test "subdivison.dmx" | ||
[[$sequence]] idle "subdivision_idle.smd" | [[$sequence]] idle "subdivision_idle.smd" | ||
Latest revision as of 17:46, 3 August 2025
$subd
is a QC command available in all Source games. It is used to mark a model to be tessellated in run-time. This can be used to make models appear smoother than they actually are.
It also is needed to make $displacementmap work.

mat_tessellationlevel <1-16>
, with higher values rendering more polygons.


$subd
only works with quads and n-gons with more than 3 edges. This effectively makes the SMD format unusable, meaning you have to use the DMX format, as SMD only supports triangles. The SMD format can still be used for animations, though.Syntax
$subd

Example
$modelname "example/subdivision.mdl" $cdmaterials "example/subdivision" $subd $body test "subdivison.dmx" $sequence idle "subdivision_idle.smd"