Func nav prerequisite: Difference between revisions
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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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{{KV|Task|intn=task|choices|What must be done to move through this volume}} | {{KV|Task|intn=task|choices|What must be done to move through this volume}} | ||
:* 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction) | :* 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction) | ||
:{{bug|In {{tf2}}, this task does not function. {{ModernConfirm|Also for {{bms|4}} ?}}}} | :{{bug|hidetested=1|In {{tf2}}, this task does not function. {{ModernConfirm|Also for {{bms|4}} ?}}}} | ||
:* 2 : Move to Entity | :* 2 : Move to Entity | ||
:* 3 : Wait (Value = seconds to wait) | :* 3 : Wait (Value = seconds to wait) |
Latest revision as of 07:16, 20 May 2025


func_nav_prerequisite
is a brush entity available in Team Fortress 2. It is also available in
Black Mesa. It is a trigger volume that requires bots to do perform a task before they can move through it.

func_nav_prerequisite
triggers are only registered by the Navmesh on round start. To register them late, the following VScript snippet can be used to force a nav mesh update.
RegisterScriptGameEventListener("round_start")
SendGlobalGameEvent("round_start", {})
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Task (task) <choices>
- What must be done to move through this volume
- 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction)
Bug:In
, this task does not function.
Confirm:Also for
Black Mesa ?
- 2 : Move to Entity
- 3 : Wait (Value = seconds to wait)
- Task Entity (entity) <targetname>
- The subject entity of the Task.
- Task Value (value) <float>
- A Task-specific value.
|
Flags
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Inputs
|
Outputs
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See also
- func_nav_prefer, which influences bots to prefer this region by decreasing the pathfinding cost within it.
- func_nav_avoid, which influences bots to avoid this region by increasing the pathfinding cost within it.