$modelname: Difference between revisions
		
		
		
		
		
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Note:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by 
 Crowbar handles this automatically.
Bug:In 
 Alien Swarm, models compiled into the root 
		
	
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{{tabsBar|main=gs|base=$modelname}}  | {{tabsBar|main=gs|base=$modelname}}  | ||
{{this is a|QC command|name=$modelname}}  | {{this is a|QC command|name=$modelname}}  | ||
It is required, as it specifies the path and filename of the compiled model.  | |||
* In {{gldsrc|4}}, this is either a relative path (relative to [[$cd]]) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.  | * In {{gldsrc|4}}, this is either a relative path (relative to [[$cd]]) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.  | ||
Revision as of 15:37, 17 September 2024
$modelname  is a   QC command  available in all 
 Source games.
It is required, as it specifies the path and filename of the compiled model.
- In 
 GoldSrc, this is either a relative path (relative to $cd) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not. - In 
 Source, this is always a relative path, relative to the \modelsfolder of the mod. 
$modelname must exist before compiling begins. \models folder cannot be loaded.  [todo tested in ?]Example
$modelname "weapons\shell.mdl" $staticprop $body body "shell.smd" $cdmaterials "models\weapons\" $sequence idle "shell_anim_@idle.smd" $collisionmodel "shell_physics.smd"
This model will be created at <game path>\models\weapons\shell.mdl.