Cs ragdoll: Difference between revisions
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m (The -lv launch option was probably made useless in CS:GO after Germany finally gave the OK to allow depiction of blood in games.) |
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CCSRagdoll}} | {{CD|CCSRagdoll}} | ||
{{this is a|point entity|name=cs_ragdoll|game=Counter-Strike series|game1=Left 4 Dead series}} It is akin to [[prop_ragdoll]], being spawned on a player's death (albeit only if the ConVar <code>cl_ragdoll_physics_enable</code> is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by <code>cs_bot</code> to determine dangerous areas due to ally deaths. | {{this is a|point entity|name=cs_ragdoll|game=Counter-Strike series|game1=Left 4 Dead series}} It is akin to [[prop_ragdoll]], being spawned on a player's death (albeit only if the ConVar <code>cl_ragdoll_physics_enable</code> is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by <code>[[Bot|cs_bot]]</code>s to determine dangerous areas due to ally deaths. | ||
If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation. | If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation. | ||
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==Behavior== | ==Behavior== | ||
===Counter-Strike series=== | ===Counter-Strike series=== | ||
In {{css|4}} | In {{css|4}} with "low violence" mode enabled on a session start, or the <code>-lv</code> [[Command line options|launch option]] on much older versions of {{csgo|4}}, <code>cs_ragdoll</code> is affected by [[QPhysics]] and plays a special surrender animation. | ||
===Left 4 Dead series=== | ===Left 4 Dead series=== | ||
<code>cs_ragdoll</code> is spawned upon a Survivor's death. In {{l4d2|4}} these are substituted by [[survivor_death_model]] unless the Surivor dies after dropping from a ledge, or during L4D1 mutations. | <code>cs_ragdoll</code> is spawned upon a Survivor's death. In {{l4d2|4}} these are substituted by [[survivor_death_model]] unless the Surivor dies after dropping from a ledge, or during L4D1 mutations. | ||
Revision as of 06:50, 11 September 2024
| CCSRagdoll |
cs_ragdoll is a point entity available in ![]()
Counter-Strike series and ![]()
Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar cl_ragdoll_physics_enable is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bots to determine dangerous areas due to ally deaths.
If "low violence" mode is engaged on a session start, cs_ragdoll doesn't use VPhysics nor can they be shot, but they will play a special surrender animation.
Behavior
Counter-Strike series
In
Counter-Strike: Source with "low violence" mode enabled on a session start, or the -lv launch option on much older versions of
Counter-Strike: Global Offensive, cs_ragdoll is affected by QPhysics and plays a special surrender animation.
Left 4 Dead series
cs_ragdoll is spawned upon a Survivor's death. In
Left 4 Dead 2 these are substituted by survivor_death_model unless the Surivor dies after dropping from a ledge, or during L4D1 mutations.