Prop physics respawnable: Difference between revisions
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Bug:Breaking this entity using a trigger_hurt will crash the game for all clients! (Fixed in
)
Workaround:Use a point_template to spawn a regular prop_physics each time it breaks. [todo tested in ?]
Note:Other
SirYodaJedi (talk | contribs) No edit summary |
(see also) |
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| Line 20: | Line 20: | ||
** {{ent|prop_static}} | ** {{ent|prop_static}} | ||
** {{ent|prop_ragdoll}} | ** {{ent|prop_ragdoll}} | ||
* {{ent|func_proprrespawnzone}} | |||
[[Category:Physics]] | [[Category:Physics]] | ||
[[Category:Prop entities|physics respawnable]] | [[Category:Prop entities|physics respawnable]] | ||
Revision as of 02:02, 14 March 2025
| CPhysicsPropRespawnable |
prop_physics_respawnable is a point entity available in all
Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.
Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.
Keyvalues / Inputs / Outputs are same as prop_physics.