Env laser dot: Difference between revisions
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Note:Doesn't use Glow render in
Half-Life 2: Deathmatch, because glows can be shined through world for a short time when appears (this bug can be found in deathmatch from
Black Mesa).
Bug:In
Black Mesa (mod) (the mod version) this entity appears automatically at map center. This happens if:
Workaround:Add a logic_auto that will fire this output.
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This is the laser guide endpoint that steer rocket grenades. Used by [[weapon_rpg|RPG]] to change the flying direction for the rockets. It is also used by [[func_tow|TOW]], however, it doesn't change the flying direction for the missiles. Entity [[kill]] will cause immediate respawn. | This is the laser guide endpoint that steer rocket grenades. Used by [[weapon_rpg|RPG]] to change the flying direction for the rockets. It is also used by [[func_tow|TOW]], however, it doesn't change the flying direction for the missiles. Entity [[kill]] will cause immediate respawn. | ||
{{note|Doesn't use ''Glow'' render in {{hl2dm|4}}, because glows can be shined through world for a short time when appears (this bug can be found in [[Black Mesa: Deathmatch|deathmatch]] from {{bms|4}}).}} | {{note|Doesn't use ''Glow'' render in {{hl2dm|4}}, because glows can be shined through world for a short time when appears (this bug can be found in [[Black Mesa: Deathmatch|deathmatch]] from {{bms|4}}).}} | ||
{{bug|hidetested=1|In {{bms12|4}} (the mod version) this entity appears automatically at map center. This happens if: | |||
* You reload save. | |||
* RPG's laser enabled. | |||
* You don't hold/use RPG. | |||
{{workaround|Add a {{ent|logic_auto}} that will fire this output. | |||
{{entity-output-start}} | |||
{{entity-output||OnLoadGame|env_laser_dot|Addoutput|origin 42000 42000 42000|0.00|No|}} | |||
{{entity-output-end}} | |||
}} | |||
}} |
Revision as of 09:54, 17 December 2024
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CLaserDot |
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env_laser_dot
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two,
Half-Life 2: Deathmatch, and
Black Mesa.
This is the laser guide endpoint that steer rocket grenades. Used by RPG to change the flying direction for the rockets. It is also used by TOW, however, it doesn't change the flying direction for the missiles. Entity kill will cause immediate respawn.





- You reload save.
- RPG's laser enabled.
- You don't hold/use RPG.

My output | Target entity | Target input | Parameter | Delay | Only once | Comments | ||
![]() |
OnLoadGame | env_laser_dot | Addoutput | origin 42000 42000 42000 | 0.00 | No | ||
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Non-internal Black Mesa entities
- Black Mesa entities
- Black Mesa point entities
- Pages with uncategorized bugs