Env sprite oriented: Difference between revisions
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Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:All
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==See also== | ==See also== | ||
*{{ent|env_sprite}} | |||
*{{ent|env_sprite_clientside}} | |||
*{{ent|env_lightglow}} | *{{ent|env_lightglow}} | ||
*{{ent|env_lensflare}} | *{{ent|env_lensflare}} |
Revision as of 05:15, 19 August 2024


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CSpriteOriented |
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env_sprite_oriented
is a point entity available in all Source games since
Alien Swarm. It is also available in
Black Mesa and
Mapbase. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.


Keyvalues / Inputs / Outputs
are same as env_sprite.