Category:Sk/Level Design FAQ: Difference between revisions

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{{LanguageBar|title = Návrh levelu často kladené otázky}}


This is a directory of <span style="color:lightgrey">'''F'''</span>requently <span style="color:lightgrey">'''A'''</span>sked <span style="color:lightgrey">'''Q'''</span>uestions about level editing and using the [[Hammer]] editor.
Toto je index často kladených otázok o editovaní levelov a používaní {{L|Hammer}} editora.
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{| style="float:right" {{standard-table}}
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'''Not what you're looking for?'''
'''Toto nie je to čo hľadáte?'''
* For general documentation related to level design, see [[:Category:Level Design]]
* Pre všeobecnú dokumentáciu týkajúcu sa návrhu levelov, pozrite {{LCategory|Kategória:Návrh levelu}}
* For general Source SDK issues and questions see the [[:Category:Source SDK FAQ|Source SDK FAQ]].
* Pre všobecné Source SDK problémy a otázky pozrite {{LCategory|Source SDK FAQ|Kategória:Source SDK často kladené otázky}}.
|}
|}


==Hammer Configuration==  
== Nastavenie Hammer editora ==  
* [[Manual configuration of Hammer Editor|How do I manually configure the Hammer Editor?]]
* {{L|Manual configuration of Hammer Editor|Ako manuálne nastavím Hammer Editor?}}
* [[Restoring Hammer toolbars|I accidentally closed one of the Hammer toolbars, how do I get it back?]]
* {{L|Restoring Hammer toolbars|Nechtiac som zatvoril jeden z Hammer toolbarov, ako ho znova zobrazím?}}
* [[Resetting Hammer preferences|Is there a way to restore Hammer settings to the defaults?]]
* {{L|Resetting Hammer preferences|Existuje spôsob ako obnoviť nastavenia Hammer editora na predvolené hodnoty?}}
* [[Hammer Resource Usage|After launching Hammer, the application takes a huge amount of RAM/system resources!]]
* {{L|Hammer Resource Usage|Po spustení Hammer editora, aplikácia používa veľké množstvo RAM/systémových zdrojov!}}
* [[Fixing the "Can't find filesystemopendialog.dll" error|After launching Hammer, an error pops up and says it can't load filesystemopendialog.dll!]]
* {{L|Fixing the "Can't find filesystemopendialog.dll" error|Po spustení Hammer editora, zobrazí sa chyba "Can't find filesystemopendialog.dll"!}}


==Compiling maps and running the game==
== Kompilácia levelov a spustenie hry ==
* [[Leaks_Explained|Hammer reports "leaked!" when I compile. How do I fix it?]]
* {{L|Leaks_Explained|Hammer hlási "leaked!" keď kompilujem. Ako to opravím?}}
* [[Hammer Compile Freezes|When I compile my map, it freezes on vvis or vrad.]]
* {{L|Hammer Compile Freezes|Keď kompilujem level, zamrzne na vvis alebo vrad.}}
* [[Models Not Appearing In-Game|I added some prop models in Hammer, but they don't appear in the game!]]
* {{L|Models Not Appearing In-Game|Pridal som prop modely do Hammer editora, ale v hre sa neukazujú!}}
* [[Incorrect prop types|When I compile, I get "Error! static_prop using model (modelname), which must be used on a dynamic entity."]]
* {{L|Incorrect prop types|Keď kompilujem dostanem chybu "Error! static_prop using model (modelname), which must be used on a dynamic entity."}}
* [[Memory leak compile error|I get a message "Memory leak: mempool blocks left in memory: (number)" when I compile.]]
* {{L|Memory leak compile error|Dostanem správu "Memory leak: mempool blocks left in memory: (number)" keď kompilujem.}}
* [[System cannot find file specified error|When I compile the map, the Process Window says "System cannot find file specified", and the map does not load.]]
* {{L|System cannot find file specified error|Keď skompilujem level, Process Window píše "System cannot find file specified", a level sa nenačíta.}}
* [[Process Window copying|How do I copy the contents of the compile Process Window?]]
* {{L|Process Window copying|Ako skopírujem obsah okna priebehu kompilácie?}}
* [[Process Window copying|Where is the Hammer "error log"?]]
* {{L|Process Window copying|Kde nájdem "error log" Hammer editora?}}
* [[Additional game parameters|What is the "Additional game parameters" field for?]]
* {{L|Additional game parameters|Na čo slúži pole "Additional game parameters"?}}
* [[Launching Without Background Maps|How do I launch the game without loading the 3D background maps?]]
* {{L|Launching Without Background Maps|Ako spustím hru bez načítania 3D levelov použitých na pozadí?}}
* [[Failed to load Launcher DLL error|After compiling, I receive an error stating "Failed to load the launcher DLL: The specified module could not be found."]]
* {{L|Failed to load Launcher DLL error|Po kompilácií sa zobrazí chyba "Failed to load the launcher DLL: The specified module could not be found."}}
* [[Cannot build default cubemaps error|When I compile, I get "Error: Skybox vtf files for skybox weren't compiled with the same size texture and/or same flags!  Can't load skybox file skybox to build the default cubemap!".]]
* {{L|Cannot build default cubemaps error|Keď kompilujem dostanem "Error: Skybox vtf files for skybox weren't compiled with the same size texture and/or same flags!  Can't load skybox file skybox to build the default cubemap!".}}


==Multiplayer issues==
== Multiplayer problémy ==
* [[Multiplayer Maps Not Appearing|My multiplayer map isn't appearing in the multiplayer map list.]]
* {{L|Multiplayer Maps Not Appearing|Môj multiplayer level sa nezobrazuje v zozname multiplayer levelov.}}
* [[Preventing Players Joining a Map|When I run my multiplayer map in the game, people join my server!]]
* {{L|Preventing Players Joining a Map|Keď spustím môj multiplayer level v hre, pripájajú sa ku mne hráči!}}
* [[Both Teams are Full error|When I load my Counter-Strike: Source map, it says &quot;Both Teams are Full&quot;.]]
* {{L|Both Teams are Full error|Keď načítam môj Counter-Strike: Source level, dostanem výpis &quot;Both Teams are Full&quot;.}}
* [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]]
* {{L|Mixing Game Content|Ako použijem Counter-Strike: Source model alebo textúru v Half-Life 2: Deathmatch leveli?}}
* [[Engine Hunk Overflow|When I load my map, my game crashes with "Engine Hunk Overflow" error!]]
* {{L|Engine Hunk Overflow|Keď načítam level hra padne s "Engine Hunk Overflow" chybou!}}


==Hammer 2D and 3D views==
== Hammer 2D a 3D zobrazenia ==
* [[Restoring Hammer Viewports|How do I get back to having 4 views - the 3D, top, front, and side views?]]
* {{L|Restoring Hammer Viewports|Ako dostanem naspäť 4 zobrazenia - 3D, zhora, spredu a so strany?}}
* [[Hammer Textures in 3D View|How do I make it so textures show up in the 3D view? Mine is only wireframe.]]
* {{L|Hammer Textures in 3D View|Ako dosiahnem zobrazenie textúr v 3D zobrazení? Vidím iba wireframe.}}
* [[Texture Application and Camera Manipulation|When I'm using the Texture Application (Face Edit) window, I have to close it to move the 3D camera.]]
* {{L|Texture Application and Camera Manipulation|Keď používam okno Texture Application (Face Edit), musím ho zavreť ak chcem chýbať 3D kamerou.}}
* [[Texture Application and Camera Manipulation|When I use camera shortcuts with the Texture Application window, the window gets "stuck".]]
* {{L|Texture Application and Camera Manipulation|Keď použijem skratky kamery v okne Texture Application, tak sa zasekne.}}
* [[Hammer 3d view click crash|When I click in the 3d window, Hammer "crashes."]]
* {{L|Hammer 3d view click crash|Keď kliknem na 3D zobraznie, Hammer padne.}}
* [[Dimensions| What are the measurements for a block in hammer?]]
* {{L|Dimensions|Aká je miera pre blok v Hammer editore?}}


==Level editing features and problems==
== Možnosti a problémy level editovania ==
* [[Missing content|Models I place in Hammer are rendered with a black and purple checkerboard in-game.]]
* {{L|Missing content|Modely, ktoré som umiestil v Hammer editory sa zobrazujú s čierno-fialovou šachovnicou v hre.}}
* [[Skybox Basics|How do I correctly make a skybox?]]
* {{L|Skybox Basics|Ako správne vytvorím skybox?}}
* [[Fog Basics|How do I add fog to my level?]]
* {{L|Fog Basics|Ako pridám hmlu do môjho levelu?}}
* [[Soundscape#Creating Soundscapes|Can I make a custom soundscape for my level?]]
* {{L|Soundscape#Creating Soundscapes|Ako vytvorím vlastný soundscape pre môj level?}}
* [[Displacement Luxel Density|I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.]]
* {{L|Displacement Luxel Density|Snažím sa nastaviť škálu lightmapy na displacemente, ale nedovolí mi to nastaviť hodnotu, ktorú chcem.}}
* [[Hammer Carve Command Usage|When I use the Carve tool, I get errors, or Hammer simply freezes for a long time.]]
* {{L|Hammer Carve Command Usage|Keď použijem Carve tool, dostanem chyby, alebo Hammer zamzrne na dlhú dobu.}}
* [[Error reading weapon data file for: weapon_cubemap]]
* {{L|Error reading weapon data file for: weapon_cubemap}}
* [[Cubemap minimum resolution|When I try to run buildcubemaps, the game crashes!]]
* {{L|Cubemap minimum resolution|Keď zadam príkaz buildcubemaps, hra spadne!}}
* [[VertexLitGeneric Textures On Brush Faces|The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.]]
* {{L|VertexLitGeneric Textures On Brush Faces|Lightmapy na niektorých brush plochách nefungujú. Zobrazujú sa ako čierne v hre alebo blikajú počas hýbania kamery okolo nich.}}
* [[Entities_fall_through_displacements|Why do props and weapons fall through the displacements in my map?]]
* {{L|Entities_fall_through_displacements|Prečo propy a zbrame prepadávajú cez displacementy v mojom leveli?}}
* [[Hammer won't display grid|When I try to make a level for my new mod, Hammer won't display the grid and I can't make edits.]]
* {{L|Hammer won't display grid|Keď sa pokúšam vytvoriť level pre moj nový mód, Hammer neukazuje mriežku a nedá sa editovať.}}


==Decompiling Maps==
== Dekompilácia levelov ==
* [[How to decompile Valve Portal Maps|How do I decompile a map?]]
* {{L|How to decompile Valve Portal Maps|Ako dekompilujem level?}}


==Porting Maps==
== Portovanie levolov ==
* [[Porting maps from one mod to another (GoldSrc)]]
* {{L|Porting maps from one mod to another (GoldSrc)|Portovanie levelov z jedného módu do iného (GoldSrc)}}
* [[Porting maps without decompilation (GoldSrc)]]
* {{L|Porting maps without decompilation (GoldSrc)|Portovanie levelov bez dekompilácie (GoldSrc)}}
* [[Porting GoldSrc content (maps, models, etc.) to Source]]
* {{L|Porting GoldSrc content (maps, models, etc.) to Source|Portovanie GoldSrc kontentu (levely, modely, atď.)}}


[[Category:Source SDK FAQ]]
{{ACategory|Source SDK FAQ}}
[[Category:Level Design]]
{{ACategory|Level Design}}

Revision as of 18:50, 10 August 2024

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Toto je index často kladených otázok o editovaní levelov a používaní Hammer(en) editora.

Toto nie je to čo hľadáte?

Nastavenie Hammer editora

Kompilácia levelov a spustenie hry

Multiplayer problémy

Hammer 2D a 3D zobrazenia

Možnosti a problémy level editovania

Dekompilácia levelov

Portovanie levolov

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