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== Forks ==
== Forks ==
A heavily modified version of {{Source 2|1}}, called {{S&box|1}}, uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}}
{{S&box|4.1}} uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.{{Cite|1}}


== External links ==
== External links ==

Revision as of 12:53, 20 August 2024

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Rubikon mascot used in Sergey Migdalskiy's lecture at GDC 2014.

Rubikon is Valve's custom CPU based[2] physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.

Forks

S&box S&box uses modified version of Rubikon physics engine called "Box3D", which was designed to be constantly updated.[1]

External links


References

References
1. gvarados (@gvarados) (August 3, 2024). "S&box has a new Physics Engine". Logo for X X (Twitter).. Retrieved on September 19, 2025.
2. Dirk Gregorius (March 10, 2015). "Rubikon : Valve's physics engine for Source 2". Real-Time Physics Simulation Forum.. Retrieved on September 19, 2025.