Item healthkit (GoldSrc): Difference between revisions

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{{tabs|item_healthkit|goldsrc=1|source=1|main=source}}
{{TabsBar|main=Item healthkit}}
[[File:W medkit goldsrc.png|thumb|right|200px|Worldmodel.]]
[[File:W medkit goldsrc.png|thumb|right|200px|Worldmodel.]]
{{CD|CHealthKit|goldsrc=1}}
{{CD|CHealthKit|goldsrc=1}}

Latest revision as of 06:51, 11 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
Worldmodel.
C++ Class hierarchy
CHealthKit
CItem
CBaseEntity
C++ healthkit.cpp

item_healthkit is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Description

This item restores an amount of health points for players on pickup: 15 on Easy and Medium difficulty, 10 on Hard. This amount is controlled by the convar sk_healthkit1/2/3 <int> for each difficulty.

In a deathmatch game, the item respawns 30 seconds after being collected.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.